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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Robust.UnitTesting.Shared.GameObjects
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{
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[TestFixture, TestOf(typeof(EntitySystemManager))]
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public class EntitySystemManager_Tests: RobustUnitTest
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{
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public abstract class ESystemBase : IEntitySystem
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{
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public virtual IEnumerable<Type> UpdatesAfter => Enumerable.Empty<Type>();
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public virtual IEnumerable<Type> UpdatesBefore => Enumerable.Empty<Type>();
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public void Initialize() { }
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public void Shutdown() { }
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public void Update(float frameTime) { }
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public void FrameUpdate(float frameTime) { }
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}
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public class ESystemA : ESystemBase { }
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public class ESystemC : ESystemA { }
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public abstract class ESystemBase2 : ESystemBase { }
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public class ESystemB : ESystemBase2 { }
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/*
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ESystemBase (Abstract)
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- ESystemA
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- ESystemC
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- EsystemBase2 (Abstract)
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- ESystemB
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*/
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[Test]
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public void GetsByTypeOrSupertype()
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{
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var esm = IoCManager.Resolve<IEntitySystemManager>();
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esm.Initialize();
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// getting type by the exact type should work fine
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Assert.That(esm.GetEntitySystem<ESystemB>(), Is.TypeOf<ESystemB>());
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// getting type by an abstract supertype should work fine
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// because there are no other subtypes of that supertype it would conflict with
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// it should return the only concrete subtype
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Assert.That(esm.GetEntitySystem<ESystemBase2>(), Is.TypeOf<ESystemB>());
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// getting ESystemA type by its exact type should work fine,
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// even though EsystemC is a subtype - it should return an instance of ESystemA
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var esysA = esm.GetEntitySystem<ESystemA>();
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Assert.That(esysA, Is.TypeOf<ESystemA>());
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Assert.That(esysA, Is.Not.TypeOf<ESystemC>());
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var esysC = esm.GetEntitySystem<ESystemC>();
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Assert.That(esysC, Is.TypeOf<ESystemC>());
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// this should not work - it's abstract and there are multiple
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// concrete subtypes
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Assert.Throws<InvalidEntitySystemException>(() =>
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{
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esm.GetEntitySystem<ESystemBase>();
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});
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}
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}
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}
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