Files
RobustToolbox/Robust.Client/GameObjects/IClientEntityManager.cs

14 lines
392 B
C#

using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects
{
[NotContentImplementable]
public interface IClientEntityManager : IEntityManager, IEntityNetworkManager
{
/// <summary>
/// Raises a networked message as if it had arrived from the sever.
/// </summary>
public void DispatchReceivedNetworkMsg(EntityEventArgs msg);
}
}