Files
RobustToolbox/Robust.Client/ResourceManagement/IResourceCache.cs
2023-11-07 09:34:09 +11:00

50 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Client.Graphics;
using Robust.Shared.ContentPack;
using Robust.Shared.Utility;
namespace Robust.Client.ResourceManagement
{
public interface IResourceCache : IResourceManager
{
T GetResource<T>(string path, bool useFallback = true)
where T : BaseResource, new();
T GetResource<T>(ResPath path, bool useFallback = true)
where T : BaseResource, new();
bool TryGetResource<T>(string path, [NotNullWhen(true)] out T? resource)
where T : BaseResource, new();
bool TryGetResource<T>(ResPath path, [NotNullWhen(true)] out T? resource)
where T : BaseResource, new();
void ReloadResource<T>(string path)
where T : BaseResource, new();
void ReloadResource<T>(ResPath path)
where T : BaseResource, new();
void CacheResource<T>(string path, T resource)
where T : BaseResource, new();
void CacheResource<T>(ResPath path, T resource)
where T : BaseResource, new();
T GetFallback<T>()
where T : BaseResource, new();
IEnumerable<KeyValuePair<ResPath, T>> GetAllResources<T>() where T : BaseResource, new();
// Resource load callbacks so content can hook stuff like click maps.
event Action<TextureLoadedEventArgs> OnRawTextureLoaded;
event Action<RsiLoadedEventArgs> OnRsiLoaded;
IClyde Clyde { get; }
IClydeAudio ClydeAudio { get; }
IFontManager FontManager { get; }
}
}