Files
RobustToolbox/Robust.Shared/Toolshed/Commands/Generic/IsEmptyCommand.cs
T
909fd326a0 Toolshed part 2 (#4256)
* Save work.

* three billion tweaks

* Rune-aware parser.

* a

* all shedded out for the night

* a

* oogh

* Publicizes a lot of common generic commands, so custom toolshed envs can include them.

* Implement parsing for all number types.

* i think i might implode

* a

* Tests.

* a

* Enum parser test.

* do u like parsers

* oopls

* ug fixes

* Toolshed is approaching a non-insignificant part of the engine's size.

* Pool toolshed's tests, also type tests.

* bwa

* tests pass :yay:

* Update Robust.Shared/CVars.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* how did this not fail tests

* awa

* many levels of silly

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-08-23 16:03:34 -05:00

23 lines
617 B
C#

using System.Collections;
using System.Linq;
namespace Robust.Shared.Toolshed.Commands.Generic;
[ToolshedCommand]
public sealed class IsEmptyCommand : ToolshedCommand
{
[CommandImplementation, TakesPipedTypeAsGeneric]
public bool IsEmpty<T>([PipedArgument] T? input, [CommandInverted] bool inverted)
{
if (input is null)
return true ^ inverted; // Null is empty for all we care.
if (input is IEnumerable @enum)
{
return !@enum.Cast<object?>().Any() ^ inverted;
}
return false ^ inverted; // Not a collection, cannot be empty.
}
}