Files
RobustToolbox/Robust.Shared/Physics/Collision/DistanceInput.cs
T
2023-04-22 16:41:05 +10:00

38 lines
1.4 KiB
C#

/*
* Farseer Physics Engine:
* Copyright (c) 2012 Ian Qvist
*
* Original source Box2D:
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
namespace Robust.Shared.Physics.Collision;
/// <summary>
/// Input for Distance.ComputeDistance().
/// DANGEROUS TO USE DUE TO C# LIMITATIONS, DO NOT USE DIRECTLY EVER I WILL SHED YOU.
/// You have to option to use the shape radii in the computation.
/// </summary>
internal ref struct DistanceInput
{
public DistanceProxy ProxyA;
public DistanceProxy ProxyB;
public Transform TransformA;
public Transform TransformB;
public bool UseRadii;
}