Files
RobustToolbox/Robust.Shared/Network/Messages/MsgViewVariablesReqSession.cs
T

52 lines
1.8 KiB
C#

using System.IO;
using Lidgren.Network;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
#nullable disable
namespace Robust.Shared.Network.Messages
{
/// <summary>
/// Sent from client to server to request to open a session.
/// </summary>
public sealed class MsgViewVariablesReqSession : NetMessage
{
public override MsgGroups MsgGroup => MsgGroups.Command;
/// <summary>
/// An ID the client assigns so it knows which request was accepted/denied through
/// <see cref="MsgViewVariablesOpenSession"/> and <see cref="MsgViewVariablesCloseSession"/>.
/// </summary>
public uint RequestId { get; set; }
/// <summary>
/// A selector that can be used to describe a server object.
/// This isn't BYOND, we don't have consistent \ref references.
/// </summary>
public ViewVariablesObjectSelector Selector { get; set; }
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
{
RequestId = buffer.ReadUInt32();
var length = buffer.ReadInt32();
using var stream = RobustMemoryManager.GetMemoryStream(length);
buffer.ReadAlignedMemory(stream, length);
Selector = serializer.Deserialize<ViewVariablesObjectSelector>(stream);
}
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
{
buffer.Write(RequestId);
var stream = new MemoryStream();
serializer.Serialize(stream, Selector);
buffer.Write((int)stream.Length);
buffer.Write(stream.AsSpan());
}
}
}