Files
RobustToolbox/Robust.Shared/Network/Messages/MsgViewVariablesReqData.cs
T

59 lines
1.9 KiB
C#

using System.IO;
using Lidgren.Network;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
#nullable disable
namespace Robust.Shared.Network.Messages
{
/// <summary>
/// Sent client to server to request data from the server.
/// </summary>
public sealed class MsgViewVariablesReqData : NetMessage
{
public override MsgGroups MsgGroup => MsgGroups.Command;
/// <summary>
/// The request ID that will be sent in <see cref="MsgViewVariablesRemoteData"/> to
/// identify this request among multiple potentially concurrent ones.
/// </summary>
public uint RequestId { get; set; }
/// <summary>
/// The session ID for the session to read the data from.
/// </summary>
public uint SessionId { get; set; }
/// <summary>
/// A metadata object that can be used by the server to know what data is being requested.
/// </summary>
public ViewVariablesRequest RequestMeta { get; set; }
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
{
RequestId = buffer.ReadUInt32();
SessionId = buffer.ReadUInt32();
var length = buffer.ReadInt32();
using var stream = RobustMemoryManager.GetMemoryStream(length);
buffer.ReadAlignedMemory(stream, length);
RequestMeta = serializer.Deserialize<ViewVariablesRequest>(stream);
}
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
{
buffer.Write(RequestId);
buffer.Write(SessionId);
var stream = new MemoryStream();
serializer.Serialize(stream, RequestMeta);
buffer.Write((int)stream.Length);
buffer.Write(stream.AsSpan());
}
}
}