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https://github.com/space-wizards/RobustToolbox.git
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* Refactor TileEdgeOverlay * weh * Updates * exweh * Stupid weh noises * I am le stupid * Add logging about tile atlas build time Seems fine, but wanted to check. * Don't over-allocate edge tile region array * Add DirectionExtensions.AllDirections * Clean up iteration in ClydeTileDefinitionManager * Don't stackalloc large chunk edge buffers, other code cleanup. * More release notes --------- Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
100 lines
2.9 KiB
C#
100 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.Random;
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namespace Robust.Shared.Map
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{
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[Virtual]
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internal class TileDefinitionManager : ITileDefinitionManager
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{
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protected readonly List<ITileDefinition> TileDefs;
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private readonly Dictionary<string, ITileDefinition> _tileNames;
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private readonly Dictionary<string, List<string>> _awaitingAliases;
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/// <summary>
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/// Default Constructor.
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/// </summary>
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public TileDefinitionManager()
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{
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TileDefs = new List<ITileDefinition>();
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_tileNames = new Dictionary<string, ITileDefinition>();
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_awaitingAliases = new();
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}
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public virtual void Initialize()
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{
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}
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public virtual void Register(ITileDefinition tileDef)
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{
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var name = tileDef.ID;
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if (_tileNames.ContainsKey(name))
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{
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throw new ArgumentException("Another tile definition or alias with the same name has already been registered.", nameof(tileDef));
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}
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var id = checked((ushort) TileDefs.Count);
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tileDef.AssignTileId(id);
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TileDefs.Add(tileDef);
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_tileNames[name] = tileDef;
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}
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public Tile GetVariantTile(string name, IRobustRandom random)
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{
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var tileDef = this[name];
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return GetVariantTile(tileDef, random);
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}
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public Tile GetVariantTile(string name, System.Random random)
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{
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var tileDef = this[name];
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return GetVariantTile(tileDef, random);
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}
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public Tile GetVariantTile(ITileDefinition tileDef, IRobustRandom random)
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{
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return new Tile(tileDef.TileId, variant: random.NextByte(tileDef.Variants));
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}
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public Tile GetVariantTile(ITileDefinition tileDef, System.Random random)
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{
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return new Tile(tileDef.TileId, variant: random.NextByte(tileDef.Variants));
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}
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public ITileDefinition this[string name] => _tileNames[name];
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public ITileDefinition this[int id] => TileDefs[id];
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public bool TryGetDefinition(string name, [NotNullWhen(true)] out ITileDefinition? definition)
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{
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return _tileNames.TryGetValue(name, out definition);
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}
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public bool TryGetDefinition(int id, [NotNullWhen(true)] out ITileDefinition? definition)
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{
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if (id >= TileDefs.Count)
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{
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definition = null;
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return false;
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}
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definition = TileDefs[id];
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return true;
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}
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public int Count => TileDefs.Count;
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public IEnumerator<ITileDefinition> GetEnumerator()
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{
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return TileDefs.GetEnumerator();
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}
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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