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* Move MapManager queries to SharedMapSystem Moves all variants of FindGridsIntersecting/TryFindGridAt to SharedMapSystem Hollows out the MapManager methods and converts them into relays to SharedMapSystem * Move CreateGrid to SharedMapSystem Moves the functionality for CreateGrid and its variants to SharedMapSystem Hollows out the MapManager methods and converts them into relays for the SharedMapSystem methods Obsoletes them too Also moves over the GetAllMapGrids and GetAllGrids methods * Move RaiseOnTileChanged to SharedMapSystem Also moves the SuppressOnTileChanged flag member to SharedMapSystem Hollows out and obsoletes the MapManager versions * Move default value constants to SharedMapSystem * Converts map pausing events into LocalizedEntityCommands * Move MapManager related delegates/structs to SharedMapSystem Moves the GridCreationOptions struct to the same namespace as SharedMapSystem and converts it into a record struct Move the GridCallback delegates to the same namespace as SharedMapSystem * Move CullDeletionHistory to SharedMapSystem Well, that was less painful than I thought it would be * Actually obsolete the NetworkedMapManager method * Rename file * Doc comments for new SharedMapSystem methods * Doc comment * Doc comments * Fix access * Purge all references to IMapManagerInternal * Cull easy IMapManager references * The rest * Purge IMapManager * Private internal FindGridsIntersecting method * please die * 41 * notes --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
85 lines
3.3 KiB
C#
85 lines
3.3 KiB
C#
using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Maths;
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namespace Robust.Shared.Map
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{
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public static class CoordinatesExtensions
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{
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public static EntityCoordinates AlignWithClosestGridTile(this EntityCoordinates coords, float searchBoxSize = 1.5f, IEntityManager? entityManager = null)
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{
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IoCManager.Resolve(ref entityManager);
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var xform = entityManager.System<SharedTransformSystem>();
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var gridId = xform.GetGrid(coords);
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var mapSystem = entityManager.System<SharedMapSystem>();
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if (entityManager.TryGetComponent<MapGridComponent>(gridId, out var mapGrid))
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{
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return mapSystem.GridTileToLocal(gridId.Value, mapGrid, mapSystem.CoordinatesToTile(gridId.Value, mapGrid, coords));
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}
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var mapCoords = xform.ToMapCoordinates(coords);
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if (mapSystem.TryFindGridAt(mapCoords, out var gridUid, out mapGrid))
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{
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return mapSystem.GridTileToLocal(gridUid, mapGrid, mapSystem.CoordinatesToTile(gridUid, mapGrid, coords));
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}
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// create a box around the cursor
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var gridSearchBox = Box2.UnitCentered.Scale(searchBoxSize).Translated(mapCoords.Position);
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// find grids in search box
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var gridsInArea = new List<Entity<MapGridComponent>>();
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mapSystem.FindGridsIntersecting(mapCoords.MapId, gridSearchBox, ref gridsInArea);
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// find closest grid intersecting our search box.
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gridUid = EntityUid.Invalid;
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MapGridComponent? closest = null;
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var distance = float.PositiveInfinity;
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var intersect = new Box2();
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var xformQuery = entityManager.GetEntityQuery<TransformComponent>();
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foreach (var grid in gridsInArea)
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{
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var gridXform = xformQuery.GetComponent(grid.Owner);
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// TODO: Use CollisionManager to get nearest edge.
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// figure out closest intersect
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var worldMatrix = xform.GetWorldMatrix(gridXform);
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var gridIntersect = gridSearchBox.Intersect(worldMatrix.TransformBox(grid.Comp.LocalAABB));
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var gridDist = (gridIntersect.Center - mapCoords.Position).LengthSquared();
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if (gridDist >= distance)
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continue;
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gridUid = grid.Owner;
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distance = gridDist;
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closest = grid;
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intersect = gridIntersect;
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}
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if (closest != null) // stick to existing grid
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{
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// round to nearest cardinal dir
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var normal = mapCoords.Position - intersect.Center;
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// round coords to center of tile
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var tileIndices = mapSystem.WorldToTile(gridUid, closest, intersect.Center);
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var tileCenterWorld = mapSystem.GridTileToWorldPos(gridUid, closest, tileIndices);
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// move mouse one tile out along normal
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var newTilePos = tileCenterWorld + normal * closest.TileSize;
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coords = new EntityCoordinates(gridUid, mapSystem.WorldToLocal(gridUid, closest, newTilePos));
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}
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//else free place
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return coords;
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}
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}
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}
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