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9 lines
342 B
C#
9 lines
342 B
C#
namespace Robust.Shared.GameObjects;
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/// <summary>
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/// Raised directed on an entity when its name is changed.
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/// Contains the EntityUid as systems may need to subscribe to it without targeting a specific component.
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/// </summary>
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[ByRefEvent]
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public readonly record struct EntityRenamedEvent(EntityUid Uid, string OldName, string NewName);
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