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19 lines
425 B
C#
19 lines
425 B
C#
using System;
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namespace Robust.Shared.GameObjects;
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/// <summary>
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/// Raised directed on an entity when it is paused.
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/// </summary>
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[ByRefEvent]
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public readonly record struct EntityPausedEvent;
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/// <summary>
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/// Raised directed on an entity when it is unpaused.
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/// </summary>
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[ByRefEvent]
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public readonly record struct EntityUnpausedEvent(TimeSpan PausedTime)
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{
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public readonly TimeSpan PausedTime = PausedTime;
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}
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