Files
RobustToolbox/Robust.Shared/GameObjects/EntitySystemMessages/EntityPausedEvent.cs
T

19 lines
425 B
C#

using System;
namespace Robust.Shared.GameObjects;
/// <summary>
/// Raised directed on an entity when it is paused.
/// </summary>
[ByRefEvent]
public readonly record struct EntityPausedEvent;
/// <summary>
/// Raised directed on an entity when it is unpaused.
/// </summary>
[ByRefEvent]
public readonly record struct EntityUnpausedEvent(TimeSpan PausedTime)
{
public readonly TimeSpan PausedTime = PausedTime;
}