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* [Dependency] source generator No more reflection, no more codegen at runtime Also various changes to Roslyn helpers to make this easier to write. Requires all types with dependencies to be partial and not have readonly dependency fields. An analyzer enforces this at warning level, the previous injection strategies have remained in the code *for now* as a fallback. No fallback is available for [field: Dependency] properties, due to a Roslyn bug. Code Fixes exist. We love Roslyn * Apply dependencies generator changes to all code * Release notes * Preprocessor got hands * Handle nullable dependencies These are bad but gotta deal with it. * Apply suggestions from code review Co-authored-by: Moony <moony@hellomouse.net> * Fine, let's not use collection expressions --------- Co-authored-by: Moony <moony@hellomouse.net>
112 lines
4.4 KiB
C#
112 lines
4.4 KiB
C#
using System;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Replays.Playback;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Input;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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namespace Robust.Client.Replays.UI;
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/// <summary>
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/// This is a simple replay demonstration widget that has basic controls for manipulating a replay.
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/// </summary>
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[GenerateTypedNameReferences]
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public sealed partial class ReplayControlWidget : UIWidget // AKA Tardis - The funny time control box.
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{
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[Dependency] private IReplayPlaybackManager _playback = default!;
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[Dependency] private IConfigurationManager _cfg = default!;
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public const string TimeFormat = @"hh\:mm\:ss";
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/// <summary>
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/// Number of ticks to jump by when using the forward/backward buttons.
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/// </summary>
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public int SmallJump = 1;
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/// <summary>
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/// Number of ticks to jump by when using the fast forward/backward buttons.
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/// </summary>
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public int BigJump = 10;
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public ReplayControlWidget()
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{
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RobustXamlLoader.Load(this);
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PlayButton.OnToggled += _ => _playback.Playing = !_playback.Playing;
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ResetButton.OnPressed += _ => _playback.SetIndex(0);
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SkipForwardButton.OnPressed += _ => _playback.SetIndex(SmallJump + (_playback.Replay?.CurrentIndex ?? 0));
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SkipBackButton.OnPressed += _ => _playback.SetIndex(-SmallJump + (_playback.Replay?.CurrentIndex ?? 0));
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SkipForwardManyButton.OnPressed += _ => _playback.SetIndex(BigJump + (_playback.Replay?.CurrentIndex ?? 0));
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SkipBackwardManyButton.OnPressed += _ => _playback.SetIndex(-BigJump + (_playback.Replay?.CurrentIndex ?? 0));
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StopButton.OnPressed += _ => _playback.StopReplay();
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DynamicScrubbingCheckbox.Pressed = _cfg.GetCVar(CVars.ReplayDynamicalScrubbing);
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DynamicScrubbingCheckbox.OnToggled += args => _cfg.SetCVar(CVars.ReplayDynamicalScrubbing, args.Pressed);
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TickSlider.OnKeyBindUp += args =>
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{
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if (args.Function != EngineKeyFunctions.Use)
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return;
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_playback.ScrubbingTarget = null;
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var time = TimeSpan.FromSeconds(TickSlider.Value);
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_playback.SetTime(time);
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};
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (_playback.Replay is not { } replay)
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{
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return;
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}
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TickSlider.MinValue = 0;
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TickSlider.MaxValue = (float)replay.ReplayTime[^1].TotalSeconds;
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_playback.ScrubbingTarget = null;
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var index = replay.CurrentIndex;
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if (!TickSlider.Grabbed)
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{
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TickSlider.SetValueWithoutEvent((float)replay.CurrentReplayTime.TotalSeconds);
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}
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else
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{
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var time = TimeSpan.FromSeconds(TickSlider.Value);
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index = Array.BinarySearch(replay.ReplayTime, time);
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if (index < 0)
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index = Math.Max(0, ~index - 1);
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if (_cfg.GetCVar(CVars.ReplayDynamicalScrubbing))
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_playback.ScrubbingTarget = index;
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}
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var percentage = (100 * TickSlider.GetAsRatio()).ToString("F2");
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var maxIndex = Math.Max(1, replay.States.Count - 1);
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var state = replay.States[index];
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var replayTime = TimeSpan.FromSeconds(TickSlider.Value);
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var end = replay.Duration == null ? "N/A" : replay.Duration.Value.ToString(TimeFormat);
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IndexLabel.Text = Loc.GetString("replay-time-box-index-label",
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("current", index), ("total", maxIndex), ("percentage", percentage));
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TickLabel.Text = Loc.GetString("replay-time-box-tick-label",
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("current", state.ToSequence), ("total", replay.States[^1].ToSequence), ("percentage", percentage));
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TimeLabel.Text = Loc.GetString("replay-time-box-replay-time-label",
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("current", replayTime.ToString(TimeFormat)), ("end", end), ("percentage", percentage));
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var serverTime = (replayTime + replay.StartTime).ToString(TimeFormat);
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string duration = replay.Duration == null ? "N/A" : (replay.Duration + replay.StartTime).Value.ToString(TimeFormat);
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ServerTimeLabel.Text = Loc.GetString("replay-time-box-server-time-label",
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("current", serverTime), ("end", duration), ("percentage", percentage));
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PlayButton.Pressed = _playback.Playing;
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}
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}
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