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15 lines
367 B
C#
15 lines
367 B
C#
using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map.Components;
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namespace Robust.Client.Graphics;
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public abstract class GridOverlay : Overlay, IGridOverlay
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{
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public override OverlaySpace Space => OverlaySpace.WorldSpaceGrids;
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public Entity<MapGridComponent> Grid { get; set; }
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public bool RequiresFlush { get; set; }
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}
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