mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
325 lines
11 KiB
C#
325 lines
11 KiB
C#
using System;
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using System.Numerics;
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namespace Robust.Shared.Maths
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{
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public enum Direction : sbyte
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{
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Invalid = -1,
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South = 0,
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SouthEast = 1,
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East = 2,
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NorthEast = 3,
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North = 4,
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NorthWest = 5,
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West = 6,
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SouthWest = 7,
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}
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[Flags]
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public enum DirectionFlag : sbyte
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{
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None = 0,
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South = 1 << 0,
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East = 1 << 1,
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North = 1 << 2,
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West = 1 << 3,
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SouthEast = South | East,
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NorthEast = North | East,
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NorthWest = North | West,
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SouthWest = South | West,
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}
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/// <summary>
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/// Extension methods for Direction enum.
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/// </summary>
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public static class DirectionExtensions
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{
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private const double Segment = 2 * Math.PI / 8.0; // Cut the circle into 8 pieces
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public static Direction AsDir(this DirectionFlag directionFlag)
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{
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switch (directionFlag)
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{
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case DirectionFlag.South:
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return Direction.South;
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case DirectionFlag.SouthEast:
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return Direction.SouthEast;
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case DirectionFlag.East:
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return Direction.East;
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case DirectionFlag.NorthEast:
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return Direction.NorthEast;
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case DirectionFlag.North:
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return Direction.North;
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case DirectionFlag.NorthWest:
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return Direction.NorthWest;
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case DirectionFlag.West:
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return Direction.West;
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case DirectionFlag.SouthWest:
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return Direction.SouthWest;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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public static DirectionFlag AsFlag(this Direction direction)
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{
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switch (direction)
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{
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case Direction.South:
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return DirectionFlag.South;
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case Direction.SouthEast:
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return DirectionFlag.SouthEast;
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case Direction.East:
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return DirectionFlag.East;
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case Direction.NorthEast:
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return DirectionFlag.NorthEast;
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case Direction.North:
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return DirectionFlag.North;
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case Direction.NorthWest:
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return DirectionFlag.NorthWest;
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case Direction.West:
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return DirectionFlag.West;
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case Direction.SouthWest:
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return DirectionFlag.SouthWest;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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public static DirectionFlag AsDirectionFlag(this Vector2i indices)
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{
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switch (indices.X)
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{
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case -1:
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switch (indices.Y)
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{
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case -1:
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return DirectionFlag.SouthWest;
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case 0:
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return DirectionFlag.West;
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case 1:
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return DirectionFlag.NorthWest;
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}
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break;
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case 0:
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switch (indices.Y)
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{
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case -1:
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return DirectionFlag.South;
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case 1:
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return DirectionFlag.North;
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}
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break;
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case 1:
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switch (indices.Y)
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{
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case -1:
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return DirectionFlag.SouthEast;
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case 0:
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return DirectionFlag.East;
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case 1:
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return DirectionFlag.NorthEast;
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}
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break;
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}
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throw new ArgumentOutOfRangeException(
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$"Tried to use a non-supported Vector2i for conversion to direction flag");
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}
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public static Direction AsDirection(this Vector2i indices)
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{
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switch (indices.X)
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{
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case -1:
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switch (indices.Y)
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{
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case -1:
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return Direction.SouthWest;
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case 0:
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return Direction.West;
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case 1:
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return Direction.NorthWest;
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}
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break;
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case 0:
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switch (indices.Y)
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{
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case -1:
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return Direction.South;
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case 1:
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return Direction.North;
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}
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break;
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case 1:
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switch (indices.Y)
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{
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case -1:
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return Direction.SouthEast;
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case 0:
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return Direction.East;
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case 1:
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return Direction.NorthEast;
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}
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break;
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}
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throw new ArgumentOutOfRangeException(
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$"Tried to use a non-supported Vector2i for conversion to direction");
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}
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/// <summary>
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/// Converts a direction vector to the closest Direction enum.
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/// </summary>
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/// <param name="vec"></param>
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/// <returns></returns>
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public static Direction GetDir(this Vector2 vec)
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{
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return Angle.FromWorldVec(vec).GetDir();
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}
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/// <summary>
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/// Converts a direction vector to the closest Direction enum.
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/// </summary>
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/// <param name="vec"></param>
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/// <returns></returns>
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public static Direction GetDir(this Vector2i vec)
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{
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return new Angle(vec).GetDir();
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}
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/// <summary>
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/// Converts a direction vector to the closest cardinal Direction enum.
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/// </summary>
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/// <param name="vec"></param>
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/// <returns></returns>
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public static Direction GetCardinalDir(this Vector2i vec)
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{
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return new Angle(vec).GetCardinalDir();
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}
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public static Direction GetOpposite(this Direction direction)
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{
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return direction switch
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{
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Direction.East => Direction.West,
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Direction.West => Direction.East,
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Direction.North => Direction.South,
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Direction.South => Direction.North,
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Direction.NorthEast => Direction.SouthWest,
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Direction.SouthWest => Direction.NorthEast,
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Direction.NorthWest => Direction.SouthEast,
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Direction.SouthEast => Direction.NorthWest,
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_ => throw new ArgumentOutOfRangeException(nameof(direction))
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};
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}
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public static Direction GetClockwise90Degrees(this Direction direction)
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{
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return direction switch
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{
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Direction.East => Direction.South,
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Direction.West => Direction.North,
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Direction.North => Direction.East,
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Direction.South => Direction.West,
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Direction.NorthEast => Direction.SouthEast,
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Direction.SouthWest => Direction.NorthWest,
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Direction.NorthWest => Direction.NorthEast,
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Direction.SouthEast => Direction.SouthWest,
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_ => throw new ArgumentOutOfRangeException(nameof(direction))
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};
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}
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/// <summary>
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/// Converts a direction to an angle, where angle is -PI to +PI.
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/// </summary>
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/// <param name="dir"></param>
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/// <returns></returns>
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public static Angle ToAngle(this Direction dir)
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{
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var ang = Segment * (int) dir;
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if (ang > Math.PI) // convert 0 > 2PI to -PI > +PI
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ang -= 2 * Math.PI;
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return ang;
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}
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private static readonly Vector2[] DirectionVectors = {
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new (0, -1),
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new Vector2(1, -1).Normalized(),
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new (1, 0),
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new Vector2(1, 1).Normalized(),
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new (0, 1),
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new Vector2(-1, 1).Normalized(),
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new (-1, 0),
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new Vector2(-1, -1).Normalized()
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};
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private static readonly Vector2i[] IntDirectionVectors = {
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new (0, -1),
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new (1, -1),
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new (1, 0),
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new (1, 1),
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new (0, 1),
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new (-1, 1),
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new (-1, 0),
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new (-1, -1)
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};
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/// <summary>
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/// Converts a Direction to a normalized Direction vector.
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/// </summary>
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/// <param name="dir"></param>
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/// <returns>a normalized 2D Vector</returns>
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/// <exception cref="IndexOutOfRangeException">if invalid Direction is used</exception>
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/// <seealso cref="Vector2"/>
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public static Vector2 ToVec(this Direction dir)
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{
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return DirectionVectors[(int) dir];
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}
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/// <summary>
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/// Converts a Direction to a Vector2i. Useful for getting adjacent tiles.
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/// </summary>
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/// <param name="dir">Direction</param>
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/// <returns>an 2D int Vector</returns>
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/// <exception cref="IndexOutOfRangeException">if invalid Direction is used</exception>
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/// <seealso cref="Vector2i"/>
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public static Vector2i ToIntVec(this Direction dir)
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{
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return IntDirectionVectors[(int) dir];
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}
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/// <summary>
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/// Offset 2D integer vector by a given direction.
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/// Convenience for adding <see cref="ToIntVec"/> to <see cref="Vector2i"/>
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/// </summary>
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/// <param name="vec">2D integer vector</param>
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/// <param name="dir">Direction by which we offset</param>
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/// <returns>a newly vector offset by the <param name="dir">dir</param> or exception if the direction is invalid</returns>
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public static Vector2i Offset(this Vector2i vec, Direction dir)
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{
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return vec + dir.ToIntVec();
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}
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/// <summary>
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/// Converts a direction vector to an angle, where angle is -PI to +PI.
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/// </summary>
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/// <param name="vec">Vector to get the angle from.</param>
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/// <returns>Angle of the vector.</returns>
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public static Angle ToAngle(this Vector2 vec)
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{
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return new(vec);
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}
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public static Angle ToWorldAngle(this Vector2 vec)
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{
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return Angle.FromWorldVec(vec);
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}
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}
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}
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