Files
RobustToolbox/Robust.Shared.Maths/Box2Rotated.cs
2023-07-08 14:08:26 +10:00

188 lines
6.0 KiB
C#

using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
using Robust.Shared.Utility;
namespace Robust.Shared.Maths
{
/// <summary>
/// This type contains a <see cref="Box2"/> and a rotation <see cref="Angle"/> in world space.
/// </summary>
[Serializable]
public struct Box2Rotated : IEquatable<Box2Rotated>, ISpanFormattable
{
public Box2 Box;
public Angle Rotation;
/// <summary>
/// The point about which the rotation occurs.
/// </summary>
public Vector2 Origin;
/// <summary>
/// A 1x1 unit box with the origin centered and identity rotation.
/// </summary>
public static readonly Box2Rotated UnitCentered = new(Box2.UnitCentered, Angle.Zero, Vector2.Zero);
public readonly Vector2 BottomRight => Origin + Rotation.RotateVec(Box.BottomRight - Origin);
public readonly Vector2 TopLeft => Origin + Rotation.RotateVec(Box.TopLeft - Origin);
public readonly Vector2 TopRight => Origin + Rotation.RotateVec(Box.TopRight - Origin);
public readonly Vector2 BottomLeft => Origin + Rotation.RotateVec(Box.BottomLeft - Origin);
public readonly Vector2 Center => Origin + Rotation.RotateVec((Box.BottomLeft + Box.TopRight)/2 - Origin);
public Matrix3 Transform => Matrix3.CreateTransform(Origin - Rotation.RotateVec(Origin), Rotation);
public Box2Rotated(Vector2 bottomLeft, Vector2 topRight)
: this(new Box2(bottomLeft, topRight))
{
}
public Box2Rotated(Box2 box)
: this(box, 0)
{
}
public Box2Rotated(Box2 box, Angle rotation)
: this(box, rotation, Vector2.Zero)
{
}
public Box2Rotated(Box2 box, Angle rotation, Vector2 origin)
{
Box = box;
Rotation = rotation;
Origin = origin;
}
/// <summary>
/// calculates the smallest AABB that will encompass the rotated box. The AABB is in local space.
/// </summary>
public readonly Box2 CalcBoundingBox()
{
var boxVec = Unsafe.As<Box2, Vector128<float>>(ref Unsafe.AsRef(in Box));
var originX = Vector128.Create(Origin.X);
var originY = Vector128.Create(Origin.Y);
var cos = Vector128.Create((float) Math.Cos(Rotation));
var sin = Vector128.Create((float) Math.Sin(Rotation));
var allX = Vector128.Shuffle(boxVec, Vector128.Create(0, 0, 2, 2));
var allY = Vector128.Shuffle(boxVec, Vector128.Create(1, 3, 3, 1));
allX -= originX;
allY -= originY;
var modX = allX * cos - allY * sin;
var modY = allX * sin + allY * cos;
allX = modX + originX;
allY = modY + originY;
// lrlr = vector containing [left right left right]
Vector128<float> lbrt;
if (Sse.IsSupported)
{
var lrlr = SimdHelpers.MinMaxHorizontalSse(allX);
var btbt = SimdHelpers.MinMaxHorizontalSse(allY);
lbrt = Sse.UnpackLow(lrlr, btbt);
}
else
{
var l = SimdHelpers.MinHorizontal128(allX);
var b = SimdHelpers.MinHorizontal128(allY);
var r = SimdHelpers.MaxHorizontal128(allX);
var t = SimdHelpers.MaxHorizontal128(allY);
lbrt = SimdHelpers.MergeRows128(l, b, r, t);
}
return Unsafe.As<Vector128<float>, Box2>(ref lbrt);
}
public readonly bool Contains(Vector2 worldPoint)
{
// Get the worldpoint in our frame of reference so we can do a faster AABB check.
var localPoint = GetLocalPoint(worldPoint);
return Box.Contains(localPoint);
}
/// <summary>
/// Convert a point in world-space coordinates to our local coordinates.
/// </summary>
private readonly Vector2 GetLocalPoint(Vector2 point)
{
return Origin + (-Rotation).RotateVec(point - Origin);
}
#region Equality
/// <inheritdoc />
public readonly bool Equals(Box2Rotated other)
{
return Box.Equals(other.Box) && Rotation.Equals(other.Rotation);
}
/// <inheritdoc />
public readonly override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
return obj is Box2Rotated other && Equals(other);
}
/// <inheritdoc />
public readonly override int GetHashCode()
{
unchecked
{
return (Box.GetHashCode() * 397) ^ Rotation.GetHashCode();
}
}
/// <summary>
/// Check for equality by value between two <see cref="Box2Rotated"/>.
/// </summary>
public static bool operator ==(Box2Rotated a, Box2Rotated b)
{
return a.Equals(b);
}
/// <summary>
/// Check for inequality by value between two <see cref="Box2Rotated"/>.
/// </summary>
public static bool operator !=(Box2Rotated a, Box2Rotated b)
{
return !a.Equals(b);
}
#endregion
/// <summary>
/// Returns a string representation of this type.
/// </summary>
public readonly override string ToString()
{
return $"{Box}, {Rotation}";
}
public readonly string ToString(string? format, IFormatProvider? formatProvider)
{
return ToString();
}
public readonly bool TryFormat(
Span<char> destination,
out int charsWritten,
ReadOnlySpan<char> format,
IFormatProvider? provider)
{
return FormatHelpers.TryFormatInto(
destination,
out charsWritten,
$"{Box}, {Rotation}");
}
}
}