mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-15 23:02:34 +02:00
354 lines
11 KiB
C#
354 lines
11 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Robust.Shared.GameObjects.Components;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Network;
|
|
using Robust.Shared.Interfaces.GameObjects.Components;
|
|
using Robust.Shared.Players;
|
|
using Robust.Shared.Timing;
|
|
using Robust.Shared.Utility;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Robust.Shared.GameObjects
|
|
{
|
|
/// <inheritdoc />
|
|
public sealed class Entity : IEntity
|
|
{
|
|
#region Members
|
|
|
|
/// <inheritdoc />
|
|
public IEntityManager EntityManager { get; private set; }
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables]
|
|
public EntityUid Uid { get; private set; }
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables]
|
|
public EntityPrototype Prototype
|
|
{
|
|
get => MetaData.EntityPrototype;
|
|
internal set => MetaData.EntityPrototype = value;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public string Description
|
|
{
|
|
get => MetaData.EntityDescription;
|
|
set => MetaData.EntityDescription = value;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables]
|
|
// Every entity starts at tick 1, because they are conceptually created in the time between 0->1
|
|
public GameTick LastModifiedTick { get; private set; } = new GameTick(1);
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public string Name
|
|
{
|
|
get => MetaData.EntityName;
|
|
set => MetaData.EntityName = value;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables]
|
|
public bool Initialized { get; private set; }
|
|
|
|
[ViewVariables]
|
|
public bool Initializing {
|
|
get => _initializing;
|
|
private set {
|
|
_initializing = value;
|
|
if (value)
|
|
{
|
|
EntityManager.UpdateEntityTree(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables]
|
|
public bool Deleted { get; private set; }
|
|
|
|
private ITransformComponent _transform;
|
|
/// <inheritdoc />
|
|
[ViewVariables]
|
|
public ITransformComponent Transform => _transform ?? (_transform = GetComponent<ITransformComponent>());
|
|
|
|
private IMetaDataComponent _metaData;
|
|
|
|
private bool _initializing;
|
|
/// <inheritdoc />
|
|
[ViewVariables]
|
|
public IMetaDataComponent MetaData => _metaData ?? (_metaData = GetComponent<IMetaDataComponent>());
|
|
|
|
#endregion Members
|
|
|
|
#region Initialization
|
|
|
|
/// <summary>
|
|
/// Sets fundamental managers after the entity has been created.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This is a separate method because C# makes constructors painful.
|
|
/// </remarks>
|
|
/// <exception cref="InvalidOperationException">
|
|
/// Thrown if the method is called and the entity already has initialized managers.
|
|
/// </exception>
|
|
public void SetManagers(IEntityManager entityManager)
|
|
{
|
|
if (EntityManager != null)
|
|
{
|
|
throw new InvalidOperationException("Entity already has initialized managers.");
|
|
}
|
|
|
|
EntityManager = entityManager;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool IsValid()
|
|
{
|
|
return !Deleted;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize the entity's UID. This can only be called once.
|
|
/// </summary>
|
|
/// <param name="uid">The new UID.</param>
|
|
/// <exception cref="InvalidOperationException">
|
|
/// Thrown if the method is called and the entity already has a UID.
|
|
/// </exception>
|
|
public void SetUid(EntityUid uid)
|
|
{
|
|
if (!uid.IsValid())
|
|
throw new ArgumentException("Uid is not valid.", nameof(uid));
|
|
|
|
if (Uid.IsValid())
|
|
throw new InvalidOperationException("Entity already has a UID.");
|
|
|
|
Uid = uid;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calls Initialize() on all registered components.
|
|
/// </summary>
|
|
public void InitializeComponents()
|
|
{
|
|
Initializing = true;
|
|
// Initialize() can modify the collection of components.
|
|
var components = EntityManager.ComponentManager.GetComponents(Uid);
|
|
foreach (var t in components)
|
|
{
|
|
var comp = (Component) t;
|
|
if (comp != null && !comp.Initialized)
|
|
{
|
|
comp.Initialize();
|
|
|
|
DebugTools.Assert(comp.Initialized, $"Component {comp.Name} did not call base {nameof(comp.Initialize)} in derived method.");
|
|
}
|
|
}
|
|
|
|
#if DEBUG
|
|
|
|
// Second integrity check in case of.
|
|
foreach (var t in EntityManager.ComponentManager.GetComponents(Uid))
|
|
{
|
|
DebugTools.Assert(t.Initialized, $"Component {t.Name} was not initialized at the end of {nameof(InitializeComponents)}.");
|
|
}
|
|
|
|
#endif
|
|
|
|
Initialized = true;
|
|
Initializing = false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calls Startup() on all registered components.
|
|
/// </summary>
|
|
public void StartAllComponents()
|
|
{
|
|
// Startup() can modify _components
|
|
// TODO: This code can only handle additions to the list. Is there a better way?
|
|
var components = EntityManager.ComponentManager.GetComponents(Uid);
|
|
|
|
foreach (var t in components.OfType<ITransformComponent>())
|
|
{
|
|
if (t.Initialized && !t.Deleted)
|
|
t.Running = true;
|
|
}
|
|
foreach (var t in components.OfType<ICollidableComponent>())
|
|
{
|
|
if (t.Initialized && !t.Deleted)
|
|
t.Running = true;
|
|
}
|
|
|
|
EntityManager.UpdateEntityTree(this);
|
|
|
|
foreach (var t in components)
|
|
{
|
|
var comp = (Component)t;
|
|
if (comp != null && comp.Initialized && !comp.Deleted)
|
|
comp.Running = true;
|
|
}
|
|
}
|
|
|
|
#endregion Initialization
|
|
|
|
#region Component Messaging
|
|
|
|
/// <inheritdoc />
|
|
public void SendMessage(IComponent owner, ComponentMessage message)
|
|
{
|
|
var components = EntityManager.ComponentManager.GetComponents(Uid);
|
|
foreach (var component in components)
|
|
{
|
|
if (owner != component)
|
|
component.HandleMessage(message, owner);
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void SendNetworkMessage(IComponent owner, ComponentMessage message, INetChannel channel = null)
|
|
{
|
|
EntityManager.EntityNetManager.SendComponentNetworkMessage(channel, this, owner, message);
|
|
}
|
|
|
|
#endregion Component Messaging
|
|
|
|
#region Components
|
|
|
|
/// <summary>
|
|
/// Public method to add a component to an entity.
|
|
/// Calls the component's onAdd method, which also adds it to the component manager.
|
|
/// </summary>
|
|
/// <param name="component">The component to add.</param>
|
|
public void AddComponent(Component component)
|
|
{
|
|
EntityManager.ComponentManager.AddComponent(this, component);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public T AddComponent<T>()
|
|
where T : Component, new()
|
|
{
|
|
return EntityManager.ComponentManager.AddComponent<T>(this);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void RemoveComponent<T>()
|
|
{
|
|
EntityManager.ComponentManager.RemoveComponent<T>(Uid);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool HasComponent<T>()
|
|
{
|
|
return EntityManager.ComponentManager.HasComponent(Uid, typeof(T));
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool HasComponent(Type type)
|
|
{
|
|
return EntityManager.ComponentManager.HasComponent(Uid, type);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public T GetComponent<T>()
|
|
{
|
|
DebugTools.Assert(!Deleted, "Tried to get component on a deleted entity.");
|
|
|
|
return (T)EntityManager.ComponentManager.GetComponent(Uid, typeof(T));
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IComponent GetComponent(Type type)
|
|
{
|
|
DebugTools.Assert(!Deleted, "Tried to get component on a deleted entity.");
|
|
|
|
return EntityManager.ComponentManager.GetComponent(Uid, type);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IComponent GetComponent(uint netId)
|
|
{
|
|
DebugTools.Assert(!Deleted, "Tried to get component on a deleted entity.");
|
|
|
|
return EntityManager.ComponentManager.GetComponent(Uid, netId);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool TryGetComponent<T>(out T component)
|
|
{
|
|
DebugTools.Assert(!Deleted, "Tried to get component on a deleted entity.");
|
|
|
|
return EntityManager.ComponentManager.TryGetComponent(Uid, out component);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool TryGetComponent(Type type, out IComponent component)
|
|
{
|
|
DebugTools.Assert(!Deleted, "Tried to get component on a deleted entity.");
|
|
|
|
return EntityManager.ComponentManager.TryGetComponent(Uid, type, out component);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool TryGetComponent(uint netId, out IComponent component)
|
|
{
|
|
DebugTools.Assert(!Deleted, "Tried to get component on a deleted entity.");
|
|
|
|
return EntityManager.ComponentManager.TryGetComponent(Uid, netId, out component);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void Shutdown()
|
|
{
|
|
EntityManager.ComponentManager.DisposeComponents(Uid);
|
|
|
|
// Entity manager culls us because we're set to Deleted.
|
|
Deleted = true;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void Delete()
|
|
{
|
|
EntityManager.DeleteEntity(this);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IEnumerable<IComponent> GetAllComponents()
|
|
{
|
|
return EntityManager.ComponentManager.GetComponents(Uid);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IEnumerable<T> GetAllComponents<T>()
|
|
{
|
|
return EntityManager.ComponentManager.GetComponents<T>(Uid);
|
|
}
|
|
|
|
#endregion Components
|
|
|
|
#region GameState
|
|
|
|
/// <summary>
|
|
/// Marks this entity as dirty so that the networking will sync it with clients.
|
|
/// </summary>
|
|
public void Dirty()
|
|
{
|
|
LastModifiedTick = EntityManager.CurrentTick;
|
|
}
|
|
|
|
#endregion GameState
|
|
|
|
/// <inheritdoc />
|
|
public override string ToString()
|
|
{
|
|
return $"{Name} ({Uid}, {Prototype?.ID})";
|
|
}
|
|
}
|
|
}
|