Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/AnimationPlayerSystem.cs
Ataman 14b17aff6d Add events on animation starts (#6382)
* added AnimationStartedEvent

* added AnimationStarted event to Control

* reordered Control.AnimationStarted above Control.AnimationCompleted

* fixed comment

* switched to internal constructor and proxy method
2026-01-19 23:29:22 +01:00

268 lines
9.5 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Client.Animations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects
{
public sealed class AnimationPlayerSystem : EntitySystem
{
private readonly List<Entity<AnimationPlayerComponent>> _activeAnimations = new();
private EntityQuery<AnimationPlayerComponent> _playerQuery;
private EntityQuery<MetaDataComponent> _metaQuery;
#pragma warning disable CS0414
[Dependency] private readonly IComponentFactory _compFact = default!;
#pragma warning restore CS0414
public override void Initialize()
{
base.Initialize();
_playerQuery = GetEntityQuery<AnimationPlayerComponent>();
_metaQuery = GetEntityQuery<MetaDataComponent>();
}
public override void FrameUpdate(float frameTime)
{
// TODO: Active or something idk.
for (var i = 0; i < _activeAnimations.Count; i++)
{
var anim = _activeAnimations[i];
var uid = anim.Owner;
if (!_metaQuery.TryGetComponent(uid, out var metadata) ||
metadata.EntityPaused)
{
continue;
}
if (!Update(uid, anim.Comp, frameTime))
{
continue;
}
_activeAnimations.RemoveSwap(i);
i--;
anim.Comp.HasPlayingAnimation = false;
}
}
internal void AddComponent(Entity<AnimationPlayerComponent> ent)
{
if (ent.Comp.HasPlayingAnimation) return;
_activeAnimations.Add(ent);
ent.Comp.HasPlayingAnimation = true;
}
private bool Update(EntityUid uid, AnimationPlayerComponent component, float frameTime)
{
if (component.PlayingAnimationCount == 0 ||
component.Deleted)
{
return true;
}
var remie = new RemQueue<string>();
foreach (var (key, playback) in component.PlayingAnimations)
{
var keep = AnimationPlaybackShared.UpdatePlayback(uid, playback, frameTime);
if (!keep)
{
remie.Add(key);
}
}
foreach (var key in remie)
{
component.PlayingAnimations.Remove(key);
var completedEvent = new AnimationCompletedEvent(uid, component, key, true);
EntityManager.EventBus.RaiseLocalEvent(uid, completedEvent, true);
}
return false;
}
/// <summary>
/// Start playing an animation.
/// </summary>
public void Play(EntityUid uid, Animation animation, string key)
{
var component = EnsureComp<AnimationPlayerComponent>(uid);
Play(new Entity<AnimationPlayerComponent>(uid, component), animation, key);
}
[Obsolete("Use Play(EntityUid<AnimationPlayerComponent> ent, Animation animation, string key) instead")]
public void Play(EntityUid uid, AnimationPlayerComponent? component, Animation animation, string key)
{
component ??= EnsureComp<AnimationPlayerComponent>(uid);
Play(new Entity<AnimationPlayerComponent>(uid, component), animation, key);
}
public void Play(Entity<AnimationPlayerComponent> ent, Animation animation, string key)
{
AddComponent(ent);
var playback = new AnimationPlaybackShared.AnimationPlayback(animation);
#if DEBUG
// Component networking checks
foreach (var track in animation.AnimationTracks)
{
if (track is not AnimationTrackComponentProperty compTrack)
continue;
if (compTrack.ComponentType == null)
{
Log.Error("Attempted to play a component animation without any component specified.");
return;
}
if (!EntityManager.TryGetComponent(ent, compTrack.ComponentType, out var animatedComp))
{
Log.Error(
$"Attempted to play a component animation, but the entity {ToPrettyString(ent)} does not have the component to be animated: {compTrack.ComponentType}.");
return;
}
if (IsClientSide(ent) || !animatedComp.NetSyncEnabled)
continue;
var reg = _compFact.GetRegistration(animatedComp);
// In principle there is nothing wrong with this, as long as the property of the component being
// animated is not part of the networked state and setting it does not dirty the component. Hence only a
// warning in debug mode.
if (reg.NetID != null && compTrack.Property != null)
{
if (animatedComp.GetType().GetProperty(compTrack.Property) is { } property &&
property.HasCustomAttribute<AutoNetworkedFieldAttribute>())
{
Log.Warning($"Playing a component animation on a networked component {reg.Name} belonging to {ToPrettyString(ent)}");
}
}
}
#endif
foreach (var track in animation.AnimationTracks)
{
if (track is not AnimationTrackSpriteFlick)
continue;
track.AdvancePlayback(ent.Owner, 0, 0, 0f);
}
ent.Comp.PlayingAnimations.Add(key, playback);
var startedEvent = new AnimationStartedEvent(ent.Owner, ent.Comp, key);
RaiseLocalEvent(ent.Owner, startedEvent, true);
}
public bool HasRunningAnimation(EntityUid uid, string key)
{
return TryComp(uid, out AnimationPlayerComponent? component) &&
component.PlayingAnimations.ContainsKey(key);
}
public bool HasRunningAnimation(EntityUid uid, AnimationPlayerComponent? component, string key)
{
if (component == null)
TryComp(uid, out component);
return component != null && component.PlayingAnimations.ContainsKey(key);
}
public bool HasRunningAnimation(AnimationPlayerComponent component, string key)
{
return component.PlayingAnimations.ContainsKey(key);
}
[Obsolete]
public void Stop(AnimationPlayerComponent component, string key)
{
Stop((component.Owner, component), key);
}
public void Stop(Entity<AnimationPlayerComponent?> entity, string key)
{
if (!_playerQuery.Resolve(entity.Owner, ref entity.Comp, false) ||
!entity.Comp.PlayingAnimations.Remove(key))
{
return;
}
var completedEvent = new AnimationCompletedEvent(entity.Owner, entity.Comp, key, false);
EntityManager.EventBus.RaiseLocalEvent(entity.Owner, completedEvent, true);
}
public void Stop(EntityUid uid, AnimationPlayerComponent? component, string key)
{
Stop((uid, component), key);
}
}
/// <summary>
/// Raised whenever an animation started playing.
/// </summary>
public sealed class AnimationStartedEvent : EntityEventArgs
{
/// <summary>
/// The entity associated with the event.
/// </summary>
public EntityUid Uid { get; init; }
/// <summary>
/// The animation player component associated with the entity this event was raised on.
/// </summary>
public AnimationPlayerComponent AnimationPlayer { get; init; }
/// <summary>
/// The key associated with the animation that was started.
/// </summary>
public string Key { get; init; } = string.Empty;
internal AnimationStartedEvent(EntityUid uid, AnimationPlayerComponent animationPlayer, string key)
{
Uid = uid;
AnimationPlayer = animationPlayer;
Key = key;
}
}
/// <summary>
/// Raised whenever an animation stops, either due to running its course or being stopped manually.
/// </summary>
public sealed class AnimationCompletedEvent : EntityEventArgs
{
/// <summary>
/// The entity associated with the event.
/// </summary>
public EntityUid Uid { get; init; }
/// <summary>
/// The animation player component associated with the entity this event was raised on.
/// </summary>
public AnimationPlayerComponent AnimationPlayer { get; init; }
/// <summary>
/// The key associated with the animation that was completed.
/// </summary>
public string Key { get; init; } = string.Empty;
/// <summary>
/// If true, the animation finished by getting to its natural end.
/// If false, it was removed prematurely via <see cref="AnimationPlayerSystem.Stop(EntityUid,AnimationPlayerComponent,string)"/> or similar overloads.
/// </summary>
public bool Finished { get; init; }
public AnimationCompletedEvent(EntityUid uid, AnimationPlayerComponent animationPlayer, string key, bool finished = true)
{
Uid = uid;
AnimationPlayer = animationPlayer;
Key = key;
Finished = finished;
}
}
}