Files
RobustToolbox/Robust.Server/GameObjects/Components/VisibilityComponent.cs
T

18 lines
523 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Robust.Server.GameObjects
{
[RegisterComponent]
[Access(typeof(VisibilitySystem))]
public sealed partial class VisibilityComponent : Component
{
/// <summary>
/// The visibility layer for the entity.
/// Players whose visibility masks don't match this won't get state updates for it.
/// </summary>
[DataField("layer")]
public ushort Layer = 1;
}
}