Files
RobustToolbox/Robust.Client/UserInterface/UserInterfaceManager.cs
20kdc 0ee87bc771 Colour batch reduction (#2809)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2022-05-16 17:28:37 +02:00

1079 lines
35 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.State;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Profiling;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Robust.Client.UserInterface
{
internal sealed class UserInterfaceManager : IUserInterfaceManagerInternal
{
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IFontManager _fontManager = default!;
[Dependency] private readonly IClydeInternal _clyde = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly ProfManager _prof = default!;
[ViewVariables] public UITheme ThemeDefaults { get; private set; } = default!;
[ViewVariables]
public Stylesheet? Stylesheet
{
get => _stylesheet;
set
{
_stylesheet = value;
foreach (var root in _roots)
{
if (root.Stylesheet != null)
{
root.StylesheetUpdateRecursive();
}
}
}
}
[ViewVariables] public Control? KeyboardFocused { get; private set; }
private Control? _controlFocused;
[ViewVariables]
public Control? ControlFocused
{
get => _controlFocused;
set
{
if (_controlFocused == value)
return;
_controlFocused?.ControlFocusExited();
_controlFocused = value;
}
}
[ViewVariables] public ViewportContainer MainViewport { get; private set; } = default!;
[ViewVariables] public LayoutContainer StateRoot { get; private set; } = default!;
[ViewVariables] public PopupContainer ModalRoot { get; private set; } = default!;
[ViewVariables] public Control? CurrentlyHovered { get; private set; } = default!;
[ViewVariables] public float DefaultUIScale => _clyde.DefaultWindowScale.X;
[ViewVariables] public WindowRoot RootControl { get; private set; } = default!;
[ViewVariables] public LayoutContainer WindowRoot { get; private set; } = default!;
[ViewVariables] public LayoutContainer PopupRoot { get; private set; } = default!;
[ViewVariables] public DropDownDebugConsole DebugConsole { get; private set; } = default!;
[ViewVariables] public IDebugMonitors DebugMonitors => _debugMonitors;
private DebugMonitors _debugMonitors = default!;
private readonly List<Control> _modalStack = new();
private bool _rendering = true;
private float _tooltipTimer;
// set to null when not counting down
private float? _tooltipDelay;
private Tooltip _tooltip = default!;
private bool showingTooltip;
private Control? _suppliedTooltip;
private const float TooltipDelay = 1;
private readonly Queue<Control> _styleUpdateQueue = new();
private readonly Queue<Control> _measureUpdateQueue = new();
private readonly Queue<Control> _arrangeUpdateQueue = new();
private Stylesheet? _stylesheet;
private ICursor? _worldCursor;
private bool _needUpdateActiveCursor;
private readonly List<WindowRoot> _roots = new();
private readonly Dictionary<WindowId, WindowRoot> _windowsToRoot = new();
public void Initialize()
{
_configurationManager.OnValueChanged(CVars.DisplayUIScale, _uiScaleChanged, true);
ThemeDefaults = new UIThemeDummy();
_initializeCommon();
DebugConsole = new DropDownDebugConsole();
RootControl.AddChild(DebugConsole);
_debugMonitors = new DebugMonitors(_gameTiming, _playerManager, _eyeManager, _inputManager, _stateManager,
_clyde, _netManager, _mapManager);
DebugConsole.BelowConsole.AddChild(_debugMonitors);
_inputManager.SetInputCommand(EngineKeyFunctions.ShowDebugConsole,
InputCmdHandler.FromDelegate(session => DebugConsole.Toggle()));
_inputManager.SetInputCommand(EngineKeyFunctions.ShowDebugMonitors,
InputCmdHandler.FromDelegate(enabled: session => { DebugMonitors.Visible = true; },
disabled: session => { DebugMonitors.Visible = false; }));
_inputManager.SetInputCommand(EngineKeyFunctions.HideUI,
InputCmdHandler.FromDelegate(
enabled: session => _rendering = false,
disabled: session => _rendering = true));
_inputManager.UIKeyBindStateChanged += OnUIKeyBindStateChanged;
_uiScaleChanged(_configurationManager.GetCVar(CVars.DisplayUIScale));
}
private void _initializeCommon()
{
RootControl = CreateWindowRoot(_clyde.MainWindow);
RootControl.Name = "MainWindowRoot";
_clyde.OnWindowResized += WindowSizeChanged;
_clyde.OnWindowScaleChanged += WindowContentScaleChanged;
_clyde.DestroyWindow += WindowDestroyed;
MainViewport = new MainViewportContainer(_eyeManager)
{
Name = "MainViewport"
};
RootControl.AddChild(MainViewport);
StateRoot = new LayoutContainer
{
Name = "StateRoot",
MouseFilter = Control.MouseFilterMode.Ignore
};
RootControl.AddChild(StateRoot);
WindowRoot = new LayoutContainer
{
Name = "WindowRoot",
MouseFilter = Control.MouseFilterMode.Ignore
};
RootControl.AddChild(WindowRoot);
ModalRoot = new PopupContainer
{
Name = "ModalRoot",
MouseFilter = Control.MouseFilterMode.Ignore,
};
RootControl.AddChild(ModalRoot);
PopupRoot = new LayoutContainer
{
Name = "PopupRoot",
MouseFilter = Control.MouseFilterMode.Ignore
};
RootControl.AddChild(PopupRoot);
_tooltip = new Tooltip();
PopupRoot.AddChild(_tooltip);
_tooltip.Visible = false;
}
public void InitializeTesting()
{
ThemeDefaults = new UIThemeDummy();
_initializeCommon();
}
public WindowRoot CreateWindowRoot(IClydeWindow window)
{
if (_windowsToRoot.ContainsKey(window.Id))
{
throw new ArgumentException("Window already has a UI root.");
}
var newRoot = new WindowRoot(window)
{
MouseFilter = Control.MouseFilterMode.Ignore,
HorizontalAlignment = Control.HAlignment.Stretch,
VerticalAlignment = Control.VAlignment.Stretch,
UIScaleSet = window.ContentScale.X
};
_roots.Add(newRoot);
_windowsToRoot.Add(window.Id, newRoot);
newRoot.StyleSheetUpdate();
newRoot.InvalidateMeasure();
QueueMeasureUpdate(newRoot);
return newRoot;
}
public void DestroyWindowRoot(IClydeWindow window)
{
// Destroy window root if this window had one.
if (!_windowsToRoot.TryGetValue(window.Id, out var root))
return;
_windowsToRoot.Remove(window.Id);
_roots.Remove(root);
root.RemoveAllChildren();
}
public WindowRoot? GetWindowRoot(IClydeWindow window)
{
return !_windowsToRoot.TryGetValue(window.Id, out var root) ? null : root;
}
public IEnumerable<UIRoot> AllRoots => _roots;
public event Action<PostDrawUIRootEventArgs>? OnPostDrawUIRoot;
private void WindowDestroyed(WindowDestroyedEventArgs args)
{
DestroyWindowRoot(args.Window);
}
public void FrameUpdate(FrameEventArgs args)
{
// Process queued style & layout updates.
using (_prof.Group("Style"))
{
var total = 0;
while (_styleUpdateQueue.Count != 0)
{
var control = _styleUpdateQueue.Dequeue();
if (control.Disposed)
continue;
control.DoStyleUpdate();
total += 1;
}
_prof.WriteValue("Total", ProfData.Int32(total));
}
using (_prof.Group("Measure"))
{
var total = 0;
while (_measureUpdateQueue.Count != 0)
{
var control = _measureUpdateQueue.Dequeue();
if (control.Disposed)
continue;
RunMeasure(control);
total += 1;
}
_prof.WriteValue("Total", ProfData.Int32(total));
}
using (_prof.Group("Arrange"))
{
var total = 0;
while (_arrangeUpdateQueue.Count != 0)
{
var control = _arrangeUpdateQueue.Dequeue();
if (control.Disposed)
continue;
RunArrange(control);
total += 1;
}
_prof.WriteValue("Total", ProfData.Int32(total));
}
using (_prof.Group("Update"))
{
foreach (var root in _roots)
{
using (_prof.Group("Root"))
{
var totalUpdated = root.DoFrameUpdateRecursive(args);
_prof.WriteValue("Total", ProfData.Int32(totalUpdated));
}
}
}
// count down tooltip delay if we're not showing one yet and
// are hovering the mouse over a control without moving it
if (_tooltipDelay != null && !showingTooltip)
{
_tooltipTimer += args.DeltaSeconds;
if (_tooltipTimer >= _tooltipDelay)
{
_showTooltip();
}
}
if (_needUpdateActiveCursor)
{
_needUpdateActiveCursor = false;
UpdateActiveCursor();
}
}
private void RunMeasure(Control control)
{
if (control.IsMeasureValid || !control.IsInsideTree)
return;
if (control.Parent != null)
{
RunMeasure(control.Parent);
}
if (control is WindowRoot root)
{
control.Measure(root.Window.RenderTarget.Size / root.UIScale);
}
else if (control.PreviousMeasure.HasValue)
{
control.Measure(control.PreviousMeasure.Value);
}
}
private void RunArrange(Control control)
{
if (control.IsArrangeValid || !control.IsInsideTree)
return;
if (control.Parent != null)
{
RunArrange(control.Parent);
}
if (control is WindowRoot root)
{
control.Arrange(UIBox2.FromDimensions(Vector2.Zero, root.Window.RenderTarget.Size / root.UIScale));
}
else if (control.PreviousArrange.HasValue)
{
control.Arrange(control.PreviousArrange.Value);
}
}
public bool HandleCanFocusDown(
ScreenCoordinates pointerPosition,
[NotNullWhen(true)] out (Control control, Vector2i rel)? hitData)
{
var hit = MouseGetControlAndRel(pointerPosition);
var pos = pointerPosition.Position;
// If we have a modal open and the mouse down was outside it, close said modal.
while (_modalStack.Count != 0)
{
var top = _modalStack[^1];
var offset = pos - top.GlobalPixelPosition;
if (!top.HasPoint(offset / top.UIScale))
{
if (top.MouseFilter != Control.MouseFilterMode.Stop)
RemoveModal(top);
else
{
ControlFocused = top;
hitData = null;
return false; // prevent anything besides the top modal control from receiving input
}
}
else
{
break;
}
}
if (hit == null)
{
ReleaseKeyboardFocus();
hitData = null;
return false;
}
var (control, rel) = hit.Value;
if (control != KeyboardFocused)
{
ReleaseKeyboardFocus();
}
ControlFocused = control;
if (ControlFocused.CanKeyboardFocus && ControlFocused.KeyboardFocusOnClick)
{
ControlFocused.GrabKeyboardFocus();
}
hitData = (control, (Vector2i) rel);
return true;
}
public void HandleCanFocusUp()
{
ControlFocused = null;
}
public void KeyBindDown(BoundKeyEventArgs args)
{
if (args.Function == EngineKeyFunctions.CloseModals && _modalStack.Count != 0)
{
while (_modalStack.Count > 0)
{
var top = _modalStack[^1];
RemoveModal(top);
}
args.Handle();
return;
}
var control = ControlFocused ?? KeyboardFocused ?? MouseGetControl(args.PointerLocation);
if (control == null)
{
return;
}
var guiArgs = new GUIBoundKeyEventArgs(args.Function, args.State, args.PointerLocation, args.CanFocus,
args.PointerLocation.Position / control.UIScale - control.GlobalPosition,
args.PointerLocation.Position - control.GlobalPixelPosition);
_doGuiInput(control, guiArgs, (c, ev) => c.KeyBindDown(ev));
if (guiArgs.Handled)
{
args.Handle();
}
}
public void KeyBindUp(BoundKeyEventArgs args)
{
var control = ControlFocused ?? KeyboardFocused ?? MouseGetControl(args.PointerLocation);
if (control == null)
{
return;
}
var guiArgs = new GUIBoundKeyEventArgs(args.Function, args.State, args.PointerLocation, args.CanFocus,
args.PointerLocation.Position / control.UIScale - control.GlobalPosition,
args.PointerLocation.Position - control.GlobalPixelPosition);
_doGuiInput(control, guiArgs, (c, ev) => c.KeyBindUp(ev));
// Always mark this as handled.
// The only case it should not be is if we do not have a control to click on,
// in which case we never reach this.
args.Handle();
}
public void MouseMove(MouseMoveEventArgs mouseMoveEventArgs)
{
_resetTooltipTimer();
// Update which control is considered hovered.
var newHovered = MouseGetControl(mouseMoveEventArgs.Position);
if (newHovered != CurrentlyHovered)
{
_clearTooltip();
CurrentlyHovered?.MouseExited();
CurrentlyHovered = newHovered;
CurrentlyHovered?.MouseEntered();
if (CurrentlyHovered != null)
{
_tooltipDelay = CurrentlyHovered.TooltipDelay ?? TooltipDelay;
}
else
{
_tooltipDelay = null;
}
_needUpdateActiveCursor = true;
}
var target = ControlFocused ?? newHovered;
if (target != null)
{
var pos = mouseMoveEventArgs.Position.Position;
var guiArgs = new GUIMouseMoveEventArgs(mouseMoveEventArgs.Relative / target.UIScale,
target,
pos / target.UIScale, mouseMoveEventArgs.Position,
pos / target.UIScale - target.GlobalPosition,
pos - target.GlobalPixelPosition);
_doMouseGuiInput(target, guiArgs, (c, ev) => c.MouseMove(ev));
}
}
private void UpdateActiveCursor()
{
// Consider mouse input focus first so that dragging windows don't act up etc.
var cursorTarget = ControlFocused ?? CurrentlyHovered;
if (cursorTarget == null)
{
_clyde.SetCursor(_worldCursor);
return;
}
if (cursorTarget.CustomCursorShape != null)
{
_clyde.SetCursor(cursorTarget.CustomCursorShape);
return;
}
var shape = cursorTarget.DefaultCursorShape switch
{
Control.CursorShape.Arrow => StandardCursorShape.Arrow,
Control.CursorShape.IBeam => StandardCursorShape.IBeam,
Control.CursorShape.Hand => StandardCursorShape.Hand,
Control.CursorShape.Crosshair => StandardCursorShape.Crosshair,
Control.CursorShape.VResize => StandardCursorShape.VResize,
Control.CursorShape.HResize => StandardCursorShape.HResize,
_ => StandardCursorShape.Arrow
};
_clyde.SetCursor(_clyde.GetStandardCursor(shape));
}
public void MouseWheel(MouseWheelEventArgs args)
{
var control = MouseGetControl(args.Position);
if (control == null)
{
return;
}
args.Handle();
var pos = args.Position.Position;
var guiArgs = new GUIMouseWheelEventArgs(args.Delta, control,
pos / control.UIScale, args.Position,
pos / control.UIScale - control.GlobalPosition, pos - control.GlobalPixelPosition);
_doMouseGuiInput(control, guiArgs, (c, ev) => c.MouseWheel(ev), true);
}
public void TextEntered(TextEventArgs textEvent)
{
if (KeyboardFocused == null)
{
return;
}
var guiArgs = new GUITextEventArgs(KeyboardFocused, textEvent.CodePoint);
KeyboardFocused.TextEntered(guiArgs);
}
public void Popup(string contents, string title = "Alert!")
{
var popup = new DefaultWindow
{
Title = title
};
popup.Contents.AddChild(new Label {Text = contents});
popup.OpenCentered();
}
public Control? MouseGetControl(ScreenCoordinates coordinates)
{
return MouseGetControlAndRel(coordinates)?.control;
}
private (Control control, Vector2 rel)? MouseGetControlAndRel(ScreenCoordinates coordinates)
{
if (!_windowsToRoot.TryGetValue(coordinates.Window, out var root))
return null;
return MouseFindControlAtPos(root, coordinates.Position);
}
public ScreenCoordinates MousePositionScaled => ScreenToUIPosition(_inputManager.MouseScreenPosition);
public ScreenCoordinates ScreenToUIPosition(ScreenCoordinates coordinates)
{
if (!_windowsToRoot.TryGetValue(coordinates.Window, out var root))
return default;
return new ScreenCoordinates(coordinates.Position / root.UIScale, coordinates.Window);
}
/// <inheritdoc />
public void GrabKeyboardFocus(Control control)
{
if (control == null)
{
throw new ArgumentNullException(nameof(control));
}
if (!control.CanKeyboardFocus)
{
throw new ArgumentException("Control cannot get keyboard focus.", nameof(control));
}
if (control == KeyboardFocused)
{
return;
}
ReleaseKeyboardFocus();
KeyboardFocused = control;
KeyboardFocused.KeyboardFocusEntered();
}
public void ReleaseKeyboardFocus()
{
var oldFocused = KeyboardFocused;
oldFocused?.KeyboardFocusExited();
KeyboardFocused = null;
}
public void ReleaseKeyboardFocus(Control ifControl)
{
if (ifControl == null)
{
throw new ArgumentNullException(nameof(ifControl));
}
if (ifControl == KeyboardFocused)
{
ReleaseKeyboardFocus();
}
}
public ICursor? WorldCursor
{
get => _worldCursor;
set
{
_worldCursor = value;
_needUpdateActiveCursor = true;
}
}
public void ControlHidden(Control control)
{
// Does the same thing but it could later be changed so..
ControlRemovedFromTree(control);
}
public void ControlRemovedFromTree(Control control)
{
ReleaseKeyboardFocus(control);
RemoveModal(control);
if (control == CurrentlyHovered)
{
control.MouseExited();
CurrentlyHovered = null;
_clearTooltip();
}
if (control != ControlFocused) return;
ControlFocused = null;
}
public void PushModal(Control modal)
{
_modalStack.Add(modal);
}
public void RemoveModal(Control modal)
{
if (_modalStack.Remove(modal))
{
modal.ModalRemoved();
}
}
public void Render(IRenderHandle renderHandle)
{
// Render secondary windows LAST.
// This makes it so that (hopefully) the GPU will be done rendering secondary windows
// by the times we try to blit to them at the end of Clyde's render cycle,
// So that the GL driver doesn't have to block on glWaitSync.
foreach (var root in _roots)
{
if (root.Window != _clyde.MainWindow)
{
using var _ = _prof.Group("Window");
_prof.WriteValue("ID", ProfData.Int32((int) root.Window.Id));
renderHandle.RenderInRenderTarget(
root.Window.RenderTarget,
() => DoRender(root),
root.ActualBgColor);
}
}
using (_prof.Group("Main"))
{
DoRender(_windowsToRoot[_clyde.MainWindow.Id]);
}
void DoRender(WindowRoot root)
{
var total = 0;
_render(renderHandle, ref total, root, Vector2i.Zero, Color.White, null);
var drawingHandle = renderHandle.DrawingHandleScreen;
drawingHandle.SetTransform(Vector2.Zero, Angle.Zero, Vector2.One);
OnPostDrawUIRoot?.Invoke(new PostDrawUIRootEventArgs(root, drawingHandle));
_prof.WriteValue("Controls rendered", ProfData.Int32(total));
}
}
public void QueueStyleUpdate(Control control)
{
_styleUpdateQueue.Enqueue(control);
}
public void QueueMeasureUpdate(Control control)
{
_measureUpdateQueue.Enqueue(control);
_arrangeUpdateQueue.Enqueue(control);
}
public void QueueArrangeUpdate(Control control)
{
_arrangeUpdateQueue.Enqueue(control);
}
public void CursorChanged(Control control)
{
if (control == ControlFocused || control == CurrentlyHovered)
{
_needUpdateActiveCursor = true;
}
}
private void _render(IRenderHandle renderHandle, ref int total, Control control, Vector2i position, Color modulate,
UIBox2i? scissorBox)
{
if (!control.Visible)
{
return;
}
// Manual clip test with scissor region as optimization.
var controlBox = UIBox2i.FromDimensions(position, control.PixelSize);
if (scissorBox != null)
{
var clipMargin = control.RectDrawClipMargin;
var clipTestBox = new UIBox2i(controlBox.Left - clipMargin, controlBox.Top - clipMargin,
controlBox.Right + clipMargin, controlBox.Bottom + clipMargin);
if (!scissorBox.Value.Intersects(clipTestBox))
{
return;
}
}
var clip = control.RectClipContent;
var scissorRegion = scissorBox;
if (clip)
{
scissorRegion = controlBox;
if (scissorBox != null)
{
// Make the final scissor region a sub region of scissorBox
var s = scissorBox.Value;
var result = s.Intersection(scissorRegion.Value);
if (result == null)
{
// Uhm... No intersection so... don't draw anything at all?
return;
}
scissorRegion = result.Value;
}
renderHandle.SetScissor(scissorRegion);
}
total += 1;
var handle = renderHandle.DrawingHandleScreen;
handle.SetTransform(position, Angle.Zero, Vector2.One);
modulate *= control.Modulate;
if (_rendering || control.AlwaysRender)
{
// Handle modulation with care.
var oldMod = handle.Modulate;
handle.Modulate = modulate * control.ActualModulateSelf;
control.DrawInternal(renderHandle);
handle.Modulate = oldMod;
handle.UseShader(null);
}
foreach (var child in control.Children)
{
_render(renderHandle, ref total, child, position + child.PixelPosition, modulate, scissorRegion);
}
if (clip)
{
renderHandle.SetScissor(scissorBox);
}
}
private static (Control control, Vector2 rel)? MouseFindControlAtPos(Control control, Vector2 position)
{
for (var i = control.ChildCount - 1; i >= 0; i--)
{
var child = control.GetChild(i);
if (!child.Visible || child.RectClipContent && !child.PixelRect.Contains((Vector2i) position))
{
continue;
}
var maybeFoundOnChild = MouseFindControlAtPos(child, position - child.PixelPosition);
if (maybeFoundOnChild != null)
{
return maybeFoundOnChild;
}
}
if (control.MouseFilter != Control.MouseFilterMode.Ignore && control.HasPoint(position / control.UIScale))
{
return (control, position);
}
return null;
}
private static void _doMouseGuiInput<T>(Control? control, T guiEvent, Action<Control, T> action,
bool ignoreStop = false)
where T : GUIMouseEventArgs
{
while (control != null)
{
guiEvent.SourceControl = control;
if (control.MouseFilter != Control.MouseFilterMode.Ignore)
{
action(control, guiEvent);
if (guiEvent.Handled || (!ignoreStop && control.MouseFilter == Control.MouseFilterMode.Stop))
{
break;
}
}
guiEvent.RelativePosition += control.Position;
guiEvent.RelativePixelPosition += control.PixelPosition;
control = control.Parent;
}
}
private static void _doGuiInput(
Control? control,
GUIBoundKeyEventArgs guiEvent,
Action<Control, GUIBoundKeyEventArgs> action,
bool ignoreStop = false)
{
while (control != null)
{
if (control.MouseFilter != Control.MouseFilterMode.Ignore)
{
action(control, guiEvent);
if (guiEvent.Handled || (!ignoreStop && control.MouseFilter == Control.MouseFilterMode.Stop))
{
break;
}
}
guiEvent.RelativePosition += control.Position;
guiEvent.RelativePixelPosition += control.PixelPosition;
control = control.Parent;
}
}
private void _clearTooltip()
{
if (!showingTooltip) return;
_tooltip.Visible = false;
if (_suppliedTooltip != null)
{
PopupRoot.RemoveChild(_suppliedTooltip);
_suppliedTooltip = null;
}
CurrentlyHovered?.PerformHideTooltip();
_resetTooltipTimer();
showingTooltip = false;
}
public void HideTooltipFor(Control control)
{
if (CurrentlyHovered == control)
{
_clearTooltip();
}
}
public Control? GetSuppliedTooltipFor(Control control)
{
return CurrentlyHovered == control ? _suppliedTooltip : null;
}
public Vector2? CalcRelativeMousePositionFor(Control control, ScreenCoordinates mousePosScaled)
{
var (pos, window) = mousePosScaled;
var root = control.Root;
if (root?.Window == null || root.Window.Id != window)
return null;
return pos - control.GlobalPosition;
}
public Color GetMainClearColor() => RootControl.ActualBgColor;
private void _resetTooltipTimer()
{
_tooltipTimer = 0;
}
private void _showTooltip()
{
if (showingTooltip) return;
showingTooltip = true;
var hovered = CurrentlyHovered;
if (hovered == null)
{
return;
}
// show supplied tooltip if there is one
if (hovered.TooltipSupplier != null)
{
_suppliedTooltip = hovered.TooltipSupplier.Invoke(hovered);
if (_suppliedTooltip != null)
{
PopupRoot.AddChild(_suppliedTooltip);
Tooltips.PositionTooltip(_suppliedTooltip);
}
}
else if (!String.IsNullOrWhiteSpace(hovered.ToolTip))
{
// show simple tooltip if there is one
_tooltip.Visible = true;
_tooltip.Text = hovered.ToolTip;
Tooltips.PositionTooltip(_tooltip);
}
hovered.PerformShowTooltip();
}
private void _uiScaleChanged(float newValue)
{
foreach (var root in _roots)
{
UpdateUIScale(root);
}
}
private void WindowContentScaleChanged(WindowContentScaleEventArgs args)
{
if (_windowsToRoot.TryGetValue(args.Window.Id, out var root))
{
UpdateUIScale(root);
_fontManager.ClearFontCache();
}
}
private float CalculateAutoScale(WindowRoot root)
{
//Grab the OS UIScale or the value set through CVAR debug
var osScale = _configurationManager.GetCVar(CVars.DisplayUIScale);
osScale = osScale == 0f ? root.Window.ContentScale.X : osScale;
var windowSize = root.Window.RenderTarget.Size;
//Only run autoscale if it is enabled, otherwise default to just use OS UIScale
if (!root.AutoScale && (windowSize.X <= 0 || windowSize.Y <= 0)) return osScale;
var maxScaleRes = root.AutoScaleUpperCutoff;
var minScaleRes = root.AutoScaleLowerCutoff;
var autoScaleMin = root.AutoScaleMinimum;
float scaleRatioX;
float scaleRatioY;
//Calculate the scale ratios and clamp it between the maximums and minimums
scaleRatioX = Math.Clamp(((float) windowSize.X - minScaleRes.X) / (maxScaleRes.X - minScaleRes.X) * osScale, autoScaleMin, osScale);
scaleRatioY = Math.Clamp(((float) windowSize.Y - minScaleRes.Y) / (maxScaleRes.Y - minScaleRes.Y) * osScale, autoScaleMin, osScale);
//Take the smallest UIScale value and use it for UI scaling
return Math.Min(scaleRatioX, scaleRatioY);
}
private void UpdateUIScale(WindowRoot root)
{
root.UIScaleSet = CalculateAutoScale(root);
_propagateUIScaleChanged(root);
root.InvalidateMeasure();
}
private static void _propagateUIScaleChanged(Control control)
{
control.UIScaleChanged();
foreach (var child in control.Children)
{
_propagateUIScaleChanged(child);
}
}
private void WindowSizeChanged(WindowResizedEventArgs windowResizedEventArgs)
{
if (!_windowsToRoot.TryGetValue(windowResizedEventArgs.Window.Id, out var root))
return;
UpdateUIScale(root);
root.InvalidateMeasure();
}
/// <summary>
/// Converts
/// </summary>
/// <param name="args">Event data values for a bound key state change.</param>
private bool OnUIKeyBindStateChanged(BoundKeyEventArgs args)
{
if (args.State == BoundKeyState.Down)
{
KeyBindDown(args);
}
else
{
KeyBindUp(args);
}
// If we are in a focused control or doing a CanFocus, return true
// So that InputManager doesn't propagate events to simulation.
if (!args.CanFocus && KeyboardFocused != null)
{
return true;
}
return false;
}
}
}