Files
RobustToolbox/Robust.Client/Graphics/Clyde/Shaders/base-raw.frag
20kdc 0ee87bc771 Colour batch reduction (#2809)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2022-05-16 17:28:37 +02:00

19 lines
355 B
GLSL

varying highp vec2 UV;
uniform sampler2D lightMap;
// [SHADER_HEADER_CODE]
void main()
{
highp vec4 FRAGCOORD = gl_FragCoord;
lowp vec4 COLOR = vec4(0.0);
// [SHADER_CODE]
// NOTE: You may want to add modulation here. Problem: Game doesn't like that.
// In particular, walls disappear.
gl_FragColor = zAdjustResult(COLOR);
}