Files
RobustToolbox/Robust.Shared/Toolshed/Commands/Players/SelfCommand.cs
Moony 0e1328675c Toolshed (#4197)
* Saving work

* Move shit to engine

* lord

* merg

* awa

* bql is kill

* forgot the fucking bike rack

* bql is kill for real

* pjb will kill me

* aughfhbdj

* yo ho here we go on my way to the MINES

* a

* adgddf

* gdsgvfvxshngfgh

* b

* hfsjhghj

* hbfdjjh

* tf you mean i have to document it

* follow C# standards

* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.

* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.

* Fix valueref up a bit, improve autocomplete for it.

* e

* Toolshed type system adventure.

* a log

* a

* a e i o u

* awa

* fix tests

* Arithmetic commands.

* a

* parse improvements

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:06:16 -05:00

26 lines
630 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Toolshed.Errors;
namespace Robust.Shared.Toolshed.Commands.Players;
[ToolshedCommand]
internal sealed class SelfCommand : ToolshedCommand
{
[CommandImplementation]
public EntityUid Self([CommandInvocationContext] IInvocationContext ctx)
{
if (ctx.Session is null)
{
ctx.ReportError(new NotForServerConsoleError());
return default!;
}
if (ctx.Session.AttachedEntity is { } ent)
return ent;
ctx.ReportError(new SessionHasNoEntityError(ctx.Session));
return default!;
}
}