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* Saving work * Move shit to engine * lord * merg * awa * bql is kill * forgot the fucking bike rack * bql is kill for real * pjb will kill me * aughfhbdj * yo ho here we go on my way to the MINES * a * adgddf * gdsgvfvxshngfgh * b * hfsjhghj * hbfdjjh * tf you mean i have to document it * follow C# standards * Assorted cleanup and documentation pass, minor bugfix in ValueRefParser. * Start porting old commands, remove that pesky prefix in favor of integrating with the shell. * Fix valueref up a bit, improve autocomplete for it. * e * Toolshed type system adventure. * a log * a * a e i o u * awa * fix tests * Arithmetic commands. * a * parse improvements --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
28 lines
766 B
C#
28 lines
766 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Toolshed.Syntax;
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namespace Robust.Shared.Toolshed.Commands.Generic;
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[ToolshedCommand]
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internal sealed class SplatCommand : ToolshedCommand
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{
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public override Type[] TypeParameterParsers => new[] {typeof(Type)};
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[CommandImplementation]
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public IEnumerable<T> Splat<T>(
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[CommandInvocationContext] IInvocationContext ctx,
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[CommandArgument] ValueRef<T> value,
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[CommandArgument] ValueRef<int> amountValue)
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{
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var amount = amountValue.Evaluate(ctx);
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for (var i = 0; i < amount; i++)
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{
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yield return value.Evaluate(ctx)!;
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if (ctx.GetErrors().Any())
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yield break;
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}
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}
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}
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