Files
RobustToolbox/Robust.Shared/Toolshed/Commands/Generic/SplatCommand.cs
Moony 0e1328675c Toolshed (#4197)
* Saving work

* Move shit to engine

* lord

* merg

* awa

* bql is kill

* forgot the fucking bike rack

* bql is kill for real

* pjb will kill me

* aughfhbdj

* yo ho here we go on my way to the MINES

* a

* adgddf

* gdsgvfvxshngfgh

* b

* hfsjhghj

* hbfdjjh

* tf you mean i have to document it

* follow C# standards

* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.

* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.

* Fix valueref up a bit, improve autocomplete for it.

* e

* Toolshed type system adventure.

* a log

* a

* a e i o u

* awa

* fix tests

* Arithmetic commands.

* a

* parse improvements

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:06:16 -05:00

28 lines
766 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.Toolshed.Syntax;
namespace Robust.Shared.Toolshed.Commands.Generic;
[ToolshedCommand]
internal sealed class SplatCommand : ToolshedCommand
{
public override Type[] TypeParameterParsers => new[] {typeof(Type)};
[CommandImplementation]
public IEnumerable<T> Splat<T>(
[CommandInvocationContext] IInvocationContext ctx,
[CommandArgument] ValueRef<T> value,
[CommandArgument] ValueRef<int> amountValue)
{
var amount = amountValue.Evaluate(ctx);
for (var i = 0; i < amount; i++)
{
yield return value.Evaluate(ctx)!;
if (ctx.GetErrors().Any())
yield break;
}
}
}