Files
RobustToolbox/Robust.Shared/Network/Messages/MsgSyncTimeBase.cs
2022-09-14 17:23:17 +10:00

31 lines
849 B
C#

using System;
using Lidgren.Network;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Robust.Shared.Network.Messages;
/// <summary>
/// Sent server -> client to synchronize initial TimeBase on connection.
/// Any further time synchronizations are done through the configuration system.
/// </summary>
internal sealed class MsgSyncTimeBase : NetMessage
{
public override MsgGroups MsgGroup => MsgGroups.String;
public GameTick Tick;
public TimeSpan Time;
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
{
Tick = buffer.ReadGameTick();
Time = buffer.ReadTimeSpan();
}
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
{
buffer.Write(Tick);
buffer.Write(Time);
}
}