Files
RobustToolbox/Robust.Shared/Network/Messages/MsgStateRequestFull.cs
2022-09-14 17:23:17 +10:00

32 lines
827 B
C#

using Lidgren.Network;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
#nullable disable
namespace Robust.Shared.Network.Messages;
public sealed class MsgStateRequestFull : NetMessage
{
public override MsgGroups MsgGroup => MsgGroups.Entity;
public GameTick Tick;
public EntityUid MissingEntity;
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
{
Tick = buffer.ReadGameTick();
MissingEntity = buffer.ReadEntityUid();
}
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
{
buffer.Write(Tick);
buffer.Write(MissingEntity);
}
public override NetDeliveryMethod DeliveryMethod => NetDeliveryMethod.ReliableUnordered;
}