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17 lines
367 B
C#
17 lines
367 B
C#
using System.Numerics;
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using Lidgren.Network;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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#nullable disable
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namespace Robust.Shared.Network.Messages
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{
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public sealed class MsgRay : EntityEventArgs
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{
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public Vector2 RayOrigin { get; set; }
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public Vector2 RayHit { get; set; }
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public bool DidHit { get; set; }
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}
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}
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