mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
* Saving work * Move shit to engine * lord * merg * awa * bql is kill * forgot the fucking bike rack * bql is kill for real * pjb will kill me * aughfhbdj * yo ho here we go on my way to the MINES * a * adgddf * gdsgvfvxshngfgh * b * hfsjhghj * hbfdjjh * tf you mean i have to document it * follow C# standards * Assorted cleanup and documentation pass, minor bugfix in ValueRefParser. * Start porting old commands, remove that pesky prefix in favor of integrating with the shell. * Fix valueref up a bit, improve autocomplete for it. * e * Toolshed type system adventure. * a log * a * a e i o u * awa * fix tests * Arithmetic commands. * a * parse improvements --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
72 lines
2.4 KiB
C#
72 lines
2.4 KiB
C#
using Robust.Shared.Players;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Robust.Shared.Console
|
|
{
|
|
/// <summary>
|
|
/// The console shell that executes commands. Each shell executes commands in the context of a player
|
|
/// session, or without a session in a local context.
|
|
/// </summary>
|
|
public interface IConsoleShell
|
|
{
|
|
/// <summary>
|
|
/// The console host that owns this shell.
|
|
/// </summary>
|
|
IConsoleHost ConsoleHost { get; }
|
|
|
|
/// <summary>
|
|
/// Is the shell running on the client?
|
|
/// </summary>
|
|
bool IsClient => !IsServer;
|
|
|
|
/// <summary>
|
|
/// Is the shell running in a local context (no remote peer session)?.
|
|
/// </summary>
|
|
bool IsLocal { get; }
|
|
|
|
/// <summary>
|
|
/// Is the shell running on the server?
|
|
/// </summary>
|
|
bool IsServer { get; }
|
|
|
|
/// <summary>
|
|
/// The remote peer that owns this shell, or the local player if this is a client-side local shell (<see cref="IsLocal" /> is true and <see cref="IsClient"/> is true).
|
|
/// </summary>
|
|
ICommonSession? Player { get; }
|
|
|
|
/// <summary>
|
|
/// Executes a command string on this specific session shell. If the command does not exist, the command will be forwarded
|
|
/// to the
|
|
/// remote shell.
|
|
/// </summary>
|
|
/// <param name="command">command line string to execute.</param>
|
|
void ExecuteCommand(string command);
|
|
|
|
/// <summary>
|
|
/// Executes the command string on the remote peer. This is mainly used to forward commands from the client to the server.
|
|
/// If there is no remote peer (this is a local shell), this function does nothing.
|
|
/// </summary>
|
|
/// <param name="command">Command line string to execute at the remote endpoint.</param>
|
|
void RemoteExecuteCommand(string command);
|
|
|
|
/// <summary>
|
|
/// Writes a line to the output of the console.
|
|
/// </summary>
|
|
/// <param name="text">Line of text to write.</param>
|
|
void WriteLine(string text);
|
|
|
|
void WriteLine(FormattedMessage message);
|
|
|
|
/// <summary>
|
|
/// Write an error line to the console window.
|
|
/// </summary>
|
|
/// <param name="text">Line of text to write.</param>
|
|
void WriteError(string text);
|
|
|
|
/// <summary>
|
|
/// Clears the entire console of text.
|
|
/// </summary>
|
|
void Clear();
|
|
}
|
|
}
|