Files
RobustToolbox/Robust.Client/UserInterface/CustomControls/DebugConsole.xaml.cs
Moony 0e1328675c Toolshed (#4197)
* Saving work

* Move shit to engine

* lord

* merg

* awa

* bql is kill

* forgot the fucking bike rack

* bql is kill for real

* pjb will kill me

* aughfhbdj

* yo ho here we go on my way to the MINES

* a

* adgddf

* gdsgvfvxshngfgh

* b

* hfsjhghj

* hbfdjjh

* tf you mean i have to document it

* follow C# standards

* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.

* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.

* Fix valueref up a bit, improve autocomplete for it.

* e

* Toolshed type system adventure.

* a log

* a

* a e i o u

* awa

* fix tests

* Arithmetic commands.

* a

* parse improvements

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:06:16 -05:00

292 lines
8.6 KiB
C#

using System;
using System.Collections.Concurrent;
using System.IO;
using System.Text.Json;
using System.Threading.Tasks;
using Robust.Client.AutoGenerated;
using Robust.Client.Console;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.Client.UserInterface.CustomControls
{
public interface IDebugConsoleView
{
/// <summary>
/// Write a line with a specific color to the console window.
/// </summary>
void AddLine(FormattedMessage text, Color color);
void AddLine(FormattedMessage text);
void AddFormattedLine(FormattedMessage message);
void Clear();
}
// Quick note on how thread safety works in here:
// Messages from other threads are not actually immediately drawn. They're stored in a queue.
// Every frame OR the next time a message on the main thread comes in, this queue is drained.
// This keeps thread safety while still making it so messages are ordered how they come in.
// And also if Update() stops firing due to an exception loop the console will still work.
// (At least from the main thread, which is what's throwing the exceptions..)
[GenerateTypedNameReferences]
public sealed partial class DebugConsole : Control, IDebugConsoleView, IPostInjectInit
{
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IResourceManager _resourceManager = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly ILogManager _logMan = default!;
private static readonly ResPath HistoryPath = new("/debug_console_history.json");
private readonly ConcurrentQueue<FormattedMessage> _messageQueue = new();
private ISawmill _logger = default!;
public DebugConsole()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
InitCompletions();
CommandBar.OnTextChanged += OnCommandChanged;
CommandBar.OnKeyBindDown += CommandBarOnOnKeyBindDown;
CommandBar.OnTextEntered += CommandEntered;
CommandBar.OnHistoryChanged += OnHistoryChanged;
_loadHistoryFromDisk();
_compPopup = new DebugConsoleCompletion();
}
protected override void EnteredTree()
{
base.EnteredTree();
_consoleHost.AddString += OnAddString;
_consoleHost.AddFormatted += OnAddFormatted;
_consoleHost.ClearText += OnClearText;
UserInterfaceManager.ModalRoot.AddChild(_compPopup);
}
protected override void ExitedTree()
{
base.ExitedTree();
_consoleHost.AddString -= OnAddString;
_consoleHost.AddFormatted -= OnAddFormatted;
_consoleHost.ClearText -= OnClearText;
UserInterfaceManager.ModalRoot.RemoveChild(_compPopup);
}
private void OnClearText(object? _, EventArgs args)
{
Clear();
}
private void OnAddFormatted(object? _, AddFormattedMessageArgs args)
{
AddFormattedLine(args.Message);
}
private void OnAddString(object? _, AddStringArgs args)
{
AddLine(args.Text, DetermineColor(args.Local, args.Error));
}
private Color DetermineColor(bool local, bool error)
{
return error ? Color.Red : Color.White;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
_flushQueue();
}
private void CommandEntered(LineEdit.LineEditEventArgs args)
{
if (!string.IsNullOrWhiteSpace(args.Text))
{
_consoleHost.ExecuteCommand(args.Text);
CommandBar.Clear();
CompletionCommandEntered();
}
// commandChanged = true;
}
private void OnHistoryChanged()
{
_flushHistoryToDisk();
}
public void AddLine(FormattedMessage text, Color color)
{
var formatted = new FormattedMessage(3);
formatted.PushColor(color);
formatted.AddMessage(text);
formatted.Pop();
AddFormattedLine(formatted);
}
public void AddLine(FormattedMessage text)
{
AddLine(text, Color.White);
}
public void AddFormattedLine(FormattedMessage message)
{
_messageQueue.Enqueue(message);
}
public void Clear()
{
Output.Clear();
}
private void _addFormattedLineInternal(FormattedMessage message)
{
Output.AddMessage(message);
}
private void _flushQueue()
{
while (_messageQueue.TryDequeue(out var message))
{
_addFormattedLineInternal(message);
}
}
private void CommandBarOnOnKeyBindDown(GUIBoundKeyEventArgs args)
{
if (args.Function == EngineKeyFunctions.TextScrollToBottom)
{
Output.ScrollToBottom();
args.Handle();
return;
}
CompletionKeyDown(args);
}
private void OnCommandChanged(LineEdit.LineEditEventArgs args)
{
// commandChanged = true;
}
private async void _loadHistoryFromDisk()
{
var data = await Task.Run(async () =>
{
Stream? stream = null;
for (var i = 0; i < 3; i++)
{
try
{
stream = _resourceManager.UserData.OpenRead(HistoryPath);
break;
}
catch (FileNotFoundException)
{
// Nada, nothing to load in that case.
return null;
}
catch (IOException)
{
// File locked probably??
await Task.Delay(10);
}
}
if (stream == null)
{
_logger.Warning("Failed to load debug console history!");
return null;
}
try
{
return await JsonSerializer.DeserializeAsync<string[]>(stream);
}
catch (Exception e)
{
_logger.Warning($"Failed to load debug console history due to exception!\n{e}");
return null;
}
finally
{
// ReSharper disable once MethodHasAsyncOverload
stream.Dispose();
}
});
if (data == null)
return;
CommandBar.ClearHistory();
CommandBar.History.AddRange(data);
CommandBar.HistoryIndex = CommandBar.History.Count;
}
private async void _flushHistoryToDisk()
{
CommandBar.HistoryIndex = CommandBar.History.Count;
var newHistory = JsonSerializer.Serialize(CommandBar.History);
await Task.Run(async () =>
{
StreamWriter? writer = null;
for (var i = 0; i < 3; i++)
{
try
{
writer = _resourceManager.UserData.OpenWriteText(HistoryPath);
break;
}
catch (IOException)
{
// Probably locking.
await Task.Delay(10);
}
}
if (writer == null)
{
_logger.Warning("Failed to save debug console history!");
return;
}
// ReSharper disable once UseAwaitUsing
using (writer)
{
// ReSharper disable once MethodHasAsyncOverload
writer.Write(newHistory);
}
});
}
void IPostInjectInit.PostInject()
{
_logger = _logMan.GetSawmill("dbgconsole");
}
}
}