Files
RobustToolbox/Robust.Client/Debugging/DebugDrawing.cs
Pieter-Jan Briers b8903af52f Make public DrawingHandleScreen.DrawString helper method.
This method was copy pasted into 4 separate overlays already.
2021-06-23 01:42:47 +02:00

297 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
using Robust.Shared.Physics.Dynamics.Joints;
using Robust.Shared.Prototypes;
namespace Robust.Client.Debugging
{
/// <inheritdoc />
public class DebugDrawing : IDebugDrawing
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityLookup _lookup = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
private bool _debugColliders;
private bool _debugPositions;
/// <inheritdoc />
public bool DebugColliders
{
get => _debugColliders;
set
{
if (value == DebugColliders)
{
return;
}
_debugColliders = value;
if (value && !_overlayManager.HasOverlay<PhysicsOverlay>())
{
_overlayManager.AddOverlay(new PhysicsOverlay(_eyeManager,
_prototypeManager, _inputManager, _mapManager));
}
else
{
_overlayManager.RemoveOverlay<PhysicsOverlay>();
}
}
}
/// <inheritdoc />
public bool DebugPositions
{
get => _debugPositions;
set
{
if (value == DebugPositions)
{
return;
}
_debugPositions = value;
if (value && !_overlayManager.HasOverlay<EntityPositionOverlay>())
{
_overlayManager.AddOverlay(new EntityPositionOverlay(_lookup, _eyeManager));
}
else
{
_overlayManager.RemoveOverlay<EntityPositionOverlay>();
}
}
}
private class PhysicsOverlay : Overlay
{
private readonly IEyeManager _eyeManager;
private readonly IMapManager _mapManager;
private readonly IInputManager _inputManager;
public override OverlaySpace Space => OverlaySpace.WorldSpace | OverlaySpace.ScreenSpace;
private readonly ShaderInstance _shader;
private readonly Font _font;
private Vector2 _hoverStartScreen = Vector2.Zero;
private List<IPhysBody> _hoverBodies = new();
public PhysicsOverlay(IEyeManager eyeMan, IPrototypeManager protoMan, IInputManager inputManager, IMapManager mapManager)
{
_eyeManager = eyeMan;
_inputManager = inputManager;
_mapManager = mapManager;
_shader = protoMan.Index<ShaderPrototype>("unshaded").Instance();
var cache = IoCManager.Resolve<IResourceCache>();
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
}
/// <inheritdoc />
protected internal override void Draw(in OverlayDrawArgs args)
{
switch (args.Space)
{
case OverlaySpace.ScreenSpace:
DrawScreen(args);
break;
case OverlaySpace.WorldSpace:
DrawWorld(args);
break;
}
}
private void DrawScreen(in OverlayDrawArgs args)
{
var screenHandle = args.ScreenHandle;
var lineHeight = _font.GetLineHeight(1f);
Vector2 drawPos = _hoverStartScreen + new Vector2(20, 0) + new Vector2(0, -(_hoverBodies.Count * 4 * lineHeight / 2f));
int row = 0;
foreach (var body in _hoverBodies)
{
if (body != _hoverBodies[0])
{
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), "------");
row++;
}
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Owner}");
row++;
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
row++;
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Mask: {Convert.ToString(body.CollisionMask, 2)}");
row++;
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Enabled: {body.CanCollide}, Hard: {body.Hard}, Anchored: {(body).BodyType == BodyType.Static}");
row++;
}
}
private void DrawWorld(in OverlayDrawArgs args)
{
var worldHandle = args.WorldHandle;
worldHandle.UseShader(_shader);
var drawing = new PhysDrawingAdapter(worldHandle);
_hoverBodies.Clear();
var mouseScreenPos = _inputManager.MouseScreenPosition;
var mouseWorldPos = _eyeManager.ScreenToMap(mouseScreenPos).Position;
_hoverStartScreen = mouseScreenPos.Position;
var viewport = _eyeManager.GetWorldViewport();
if (viewport.IsEmpty()) return;
var mapId = _eyeManager.CurrentMap;
var sleepThreshold = IoCManager.Resolve<IConfigurationManager>().GetCVar(CVars.TimeToSleep);
var colorEdge = Color.Red.WithAlpha(0.33f);
var drawnJoints = new HashSet<Joint>();
foreach (var physBody in EntitySystem.Get<SharedBroadPhaseSystem>().GetCollidingEntities(mapId, viewport))
{
// all entities have a TransformComponent
var transform = physBody.Owner.Transform;
var worldBox = physBody.GetWorldAABB();
if (worldBox.IsEmpty()) continue;
foreach (var fixture in physBody.Fixtures)
{
var shape = fixture.Shape;
var sleepPercent = physBody.Awake ? physBody.SleepTime / sleepThreshold : 1.0f;
shape.DebugDraw(drawing, transform.WorldMatrix, in viewport, sleepPercent);
}
foreach (var joint in physBody.Joints)
{
if (drawnJoints.Contains(joint)) continue;
drawnJoints.Add(joint);
joint.DebugDraw(drawing, in viewport);
}
if (worldBox.Contains(mouseWorldPos))
{
_hoverBodies.Add(physBody);
}
// draw AABB
worldHandle.DrawRect(worldBox, colorEdge, false);
}
}
private class PhysDrawingAdapter : DebugDrawingHandle
{
private readonly DrawingHandleWorld _handle;
public PhysDrawingAdapter(DrawingHandleWorld worldHandle)
{
_handle = worldHandle;
}
public override Color WakeMixColor => Color.White;
public override Color GridFillColor => Color.Blue.WithAlpha(0.05f);
public override Color RectFillColor => Color.Green.WithAlpha(0.25f);
public override Color CalcWakeColor(Color color, float wakePercent)
{
var percent = MathHelper.Clamp(wakePercent, 0, 1);
var r = 1 - (percent * (1 - color.R));
var g = 1 - (percent * (1 - color.G));
var b = 1 - (percent * (1 - color.B));
return new Color(r, g, b, color.A);
}
public override void DrawRect(in Box2 box, in Color color)
{
_handle.DrawRect(box, color);
}
public override void DrawRect(in Box2Rotated box, in Color color)
{
_handle.DrawRect(box, color);
}
public override void DrawCircle(Vector2 origin, float radius, in Color color)
{
_handle.DrawCircle(origin, radius, color);
}
public override void DrawPolygonShape(Vector2[] vertices, in Color color)
{
_handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, vertices, color);
}
public override void DrawLine(Vector2 start, Vector2 end, in Color color)
{
_handle.DrawLine(start, end, color);
}
public override void SetTransform(in Matrix3 transform)
{
_handle.SetTransform(transform);
}
}
}
private sealed class EntityPositionOverlay : Overlay
{
private readonly IEntityLookup _lookup;
private readonly IEyeManager _eyeManager;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public EntityPositionOverlay(IEntityLookup lookup, IEyeManager eyeManager)
{
_lookup = lookup;
_eyeManager = eyeManager;
}
protected internal override void Draw(in OverlayDrawArgs args)
{
const float stubLength = 0.25f;
var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
var viewport = _eyeManager.GetWorldViewport();
foreach (var entity in _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, viewport))
{
var transform = entity.Transform;
var center = transform.WorldPosition;
var worldRotation = transform.WorldRotation;
var xLine = worldRotation.RotateVec(Vector2.UnitX);
var yLine = worldRotation.RotateVec(Vector2.UnitY);
worldHandle.DrawLine(center, center + xLine * stubLength, Color.Red);
worldHandle.DrawLine(center, center + yLine * stubLength, Color.Green);
}
}
}
}
}