Files
RobustToolbox/Robust.Shared/GameObjects/EntityState.cs
Pieter-Jan Briers 0c8f869cb4 Prediction (#1027)
2020-04-18 17:35:54 +02:00

70 lines
2.1 KiB
C#

using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
namespace Robust.Shared.GameObjects
{
[Serializable, NetSerializable]
public sealed class EntityState
{
public EntityUid Uid { get; }
[CanBeNull]
public List<ComponentChanged> ComponentChanges { get; }
[CanBeNull]
public List<ComponentState> ComponentStates { get; }
public EntityState(EntityUid uid, List<ComponentChanged> changedComponents, List<ComponentState> componentStates)
{
Uid = uid;
// empty lists are 5 bytes each
ComponentChanges = changedComponents == null || changedComponents.Count == 0 ? null : changedComponents;
ComponentStates = componentStates == null || componentStates.Count == 0 ? null : componentStates;
}
}
[Serializable, NetSerializable]
public readonly struct ComponentChanged
{
// 15ish bytes to create a component (strings are big), 5 bytes to remove one
/// <summary>
/// Was the component added or removed from the entity.
/// </summary>
public readonly bool Deleted;
/// <summary>
/// The Network ID of the component to remove.
/// </summary>
public readonly uint NetID;
/// <summary>
/// The prototype name of the component to add.
/// </summary>
public readonly string ComponentName;
public ComponentChanged(bool deleted, uint netId, string componentName)
{
Deleted = deleted;
NetID = netId;
ComponentName = componentName;
}
public override string ToString()
{
return $"{(Deleted ? "D" : "C")} {NetID} {ComponentName}";
}
public static ComponentChanged Added(uint netId, string componentName)
{
return new ComponentChanged(false, netId, componentName);
}
public static ComponentChanged Removed(uint netId)
{
return new ComponentChanged(true, netId, null);
}
}
}