mirror of
https://github.com/space-wizards/RobustToolbox.git
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123 lines
4.1 KiB
C#
123 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Robust.Client.Interfaces.GameStates;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Network.Messages;
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using Robust.Shared.Utility;
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namespace Robust.Client.GameObjects
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{
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/// <summary>
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/// The client implementation of the Entity Network Manager.
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/// </summary>
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public class ClientEntityNetworkManager : IEntityNetworkManager
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{
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#pragma warning disable 649
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[Dependency] private readonly IClientNetManager _networkManager;
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[Dependency] private readonly IClientGameStateManager _gameStateManager;
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[Dependency] private readonly IGameTiming _gameTiming;
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#pragma warning restore 649
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/// <inheritdoc />
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public event EventHandler<NetworkComponentMessage> ReceivedComponentMessage;
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/// <inheritdoc />
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public event EventHandler<object> ReceivedSystemMessage;
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private readonly PriorityQueue<MsgEntity> _queue = new PriorityQueue<MsgEntity>(new MessageTickComparer());
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/// <inheritdoc />
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public void SetupNetworking()
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{
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_networkManager.RegisterNetMessage<MsgEntity>(MsgEntity.NAME, HandleEntityNetworkMessage);
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}
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public void Update()
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{
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while (_queue.Count != 0 && _queue.Peek().SourceTick <= _gameStateManager.CurServerTick)
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{
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DispatchMsgEntity(_queue.Take());
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}
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}
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/// <inheritdoc />
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public void SendSystemNetworkMessage(EntitySystemMessage message)
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{
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SendSystemNetworkMessage(message, default(uint));
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}
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public void SendSystemNetworkMessage(EntitySystemMessage message, uint sequence)
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{
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var msg = _networkManager.CreateNetMessage<MsgEntity>();
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msg.Type = EntityMessageType.SystemMessage;
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msg.SystemMessage = message;
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msg.SourceTick = _gameTiming.CurTick;
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msg.Sequence = sequence;
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_networkManager.ClientSendMessage(msg);
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}
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/// <inheritdoc />
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public void SendSystemNetworkMessage(EntitySystemMessage message, INetChannel channel)
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{
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throw new NotSupportedException();
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}
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/// <inheritdoc />
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public void SendComponentNetworkMessage(INetChannel channel, IEntity entity, IComponent component, ComponentMessage message)
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{
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if (!component.NetID.HasValue)
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throw new ArgumentException($"Component {component.Name} does not have a NetID.", nameof(component));
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var msg = _networkManager.CreateNetMessage<MsgEntity>();
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msg.Type = EntityMessageType.ComponentMessage;
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msg.EntityUid = entity.Uid;
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msg.NetId = component.NetID.Value;
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msg.ComponentMessage = message;
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msg.SourceTick = _gameTiming.CurTick;
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_networkManager.ClientSendMessage(msg);
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}
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private void HandleEntityNetworkMessage(MsgEntity message)
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{
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if (message.SourceTick <= _gameStateManager.CurServerTick)
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{
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DispatchMsgEntity(message);
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return;
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}
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_queue.Add(message);
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}
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private void DispatchMsgEntity(MsgEntity message)
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{
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switch (message.Type)
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{
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case EntityMessageType.ComponentMessage:
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ReceivedComponentMessage?.Invoke(this, new NetworkComponentMessage(message));
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return;
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case EntityMessageType.SystemMessage:
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ReceivedSystemMessage?.Invoke(this, message.SystemMessage);
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return;
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}
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}
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private sealed class MessageTickComparer : IComparer<MsgEntity>
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{
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public int Compare(MsgEntity x, MsgEntity y)
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{
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DebugTools.AssertNotNull(x);
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DebugTools.AssertNotNull(y);
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return y.SourceTick.CompareTo(x.SourceTick);
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}
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}
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}
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}
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