Files
RobustToolbox/SS14.Client.Interfaces/GameStates/IGameStateManager.cs
2015-01-23 01:15:33 -05:00

12 lines
310 B
C#

using SS14.Shared.GameStates;
using System.Collections.Generic;
namespace SS14.Client.Interfaces.GameStates
{
public interface IGameStateManager : IDictionary<uint, GameState>
{
uint OldestStateAcked { get; }
void Cull();
void Ack(long uniqueIdentifier, uint state);
}
}