Files
RobustToolbox/SS14.Client.Interfaces/Collision/ICollidable.cs
2015-01-23 01:15:33 -05:00

12 lines
321 B
C#

using SS14.Shared.GameObjects;
using System.Drawing;
namespace SS14.Client.Interfaces.Collision
{
public interface ICollidable
{
RectangleF AABB { get; }
bool IsHardCollidable { get; } // true if collisions should prevent movement, or just trigger bumps.
void Bump(Entity ent);
}
}