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12 lines
321 B
C#
12 lines
321 B
C#
using SS14.Shared.GameObjects;
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using System.Drawing;
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namespace SS14.Client.Interfaces.Collision
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{
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public interface ICollidable
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{
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RectangleF AABB { get; }
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bool IsHardCollidable { get; } // true if collisions should prevent movement, or just trigger bumps.
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void Bump(Entity ent);
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}
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} |