mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
78 lines
2.0 KiB
C#
78 lines
2.0 KiB
C#
using SS14.Client.Interfaces.GOC;
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using SS14.Client.Interfaces.UserInterface;
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using SS14.Shared;
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using SS14.Shared.IoC;
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using System;
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namespace SS14.Client.GameObjects
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{
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public class PlayerAction : IPlayerAction
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{
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private readonly PlayerActionComp parent;
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protected readonly uint uid = 0;
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protected DateTime cooldownExpires;
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protected String description = "This is an undefined Action.";
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protected String icon = "action_none";
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protected String name = "Empty Action";
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protected PlayerActionTargetType targetType = PlayerActionTargetType.Any;
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public PlayerAction(uint _uid, PlayerActionComp _parent)
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//Do not add more parameters to the constructors or bad things happen.
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{
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uid = _uid;
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parent = _parent;
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}
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#region IPlayerAction Members
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public uint Uid
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{
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get { return uid; }
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}
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public PlayerActionTargetType TargetType
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{
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get { return targetType; }
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}
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public String Name
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{
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get { return name; }
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}
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public String Description
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{
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get { return description; }
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}
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public String Icon
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{
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get { return icon; }
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}
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public DateTime CooldownExpires
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{
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get { return cooldownExpires; }
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set { cooldownExpires = value; }
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}
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public void Activate()
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//Activates this action. If it's targeted, the player will enter targeting mode - else it will be used.
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{
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if (cooldownExpires.Subtract(DateTime.Now).TotalSeconds > 0) return;
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if (targetType == PlayerActionTargetType.None)
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Use(null);
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else
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IoCManager.Resolve<IUserInterfaceManager>().StartTargeting(this);
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}
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public void Use(object target)
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{
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parent.SendDoAction(this, target);
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}
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#endregion
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}
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} |