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13 lines
363 B
C#
13 lines
363 B
C#
using Robust.Shared.Replays;
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namespace Robust.Server.Replays;
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public interface IServerReplayRecordingManager : IReplayRecordingManager
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{
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/// <summary>
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/// Processes pending write tasks and saves the replay data for the current tick. This should be called even if a
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/// replay is not currently being recorded.
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/// </summary>
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void Update();
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}
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