Files
RobustToolbox/Robust.Client.WebView/Cef/WebViewManagerCef.Control.cs
ike709 09c6a816e0 Bump cefglue (#5585)
* Bump cefglue

* another bump

* Update build-test.yml

* Update to latest CEF natives and fix code to be compatible.

* Switch CEF CreateBrowserWindow to Alloy style

you will NOT open Chrome

* Update cefglue, again

---------

Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-01-08 02:32:24 +01:00

630 lines
22 KiB
C#

using System;
using System.Collections.Generic;
using System.Numerics;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using SixLabors.ImageSharp.PixelFormats;
using Xilium.CefGlue;
using static Robust.Client.WebView.Cef.CefKeyCodes.ChromiumKeyboardCode;
using static Robust.Client.Input.Keyboard;
namespace Robust.Client.WebView.Cef
{
internal partial class WebViewManagerCef
{
public IWebViewControlImpl MakeControlImpl(WebViewControl owner)
{
var shader = _prototypeManager.Index<ShaderPrototype>("bgra");
var shaderInstance = shader.Instance();
var impl = new ControlImpl(owner, shaderInstance);
_dependencyCollection.InjectDependencies(impl);
return impl;
}
private sealed class ControlImpl : IWebViewControlImpl
{
private static readonly Dictionary<Key, CefKeyCodes.ChromiumKeyboardCode> KeyMap = new()
{
[Key.A] = VKEY_A,
[Key.B] = VKEY_B,
[Key.C] = VKEY_C,
[Key.D] = VKEY_D,
[Key.E] = VKEY_E,
[Key.F] = VKEY_F,
[Key.G] = VKEY_G,
[Key.H] = VKEY_H,
[Key.I] = VKEY_I,
[Key.J] = VKEY_J,
[Key.K] = VKEY_K,
[Key.L] = VKEY_L,
[Key.M] = VKEY_M,
[Key.N] = VKEY_N,
[Key.O] = VKEY_O,
[Key.P] = VKEY_P,
[Key.Q] = VKEY_Q,
[Key.R] = VKEY_R,
[Key.S] = VKEY_S,
[Key.T] = VKEY_T,
[Key.U] = VKEY_U,
[Key.V] = VKEY_V,
[Key.W] = VKEY_W,
[Key.X] = VKEY_X,
[Key.Y] = VKEY_Y,
[Key.Z] = VKEY_Z,
[Key.Num0] = VKEY_0,
[Key.Num1] = VKEY_1,
[Key.Num2] = VKEY_2,
[Key.Num3] = VKEY_3,
[Key.Num4] = VKEY_4,
[Key.Num5] = VKEY_5,
[Key.Num6] = VKEY_6,
[Key.Num7] = VKEY_7,
[Key.Num8] = VKEY_8,
[Key.Num9] = VKEY_9,
[Key.NumpadNum0] = VKEY_NUMPAD0,
[Key.NumpadNum1] = VKEY_NUMPAD1,
[Key.NumpadNum2] = VKEY_NUMPAD2,
[Key.NumpadNum3] = VKEY_NUMPAD3,
[Key.NumpadNum4] = VKEY_NUMPAD4,
[Key.NumpadNum5] = VKEY_NUMPAD5,
[Key.NumpadNum6] = VKEY_NUMPAD6,
[Key.NumpadNum7] = VKEY_NUMPAD7,
[Key.NumpadNum8] = VKEY_NUMPAD8,
[Key.NumpadNum9] = VKEY_NUMPAD9,
[Key.Escape] = VKEY_ESCAPE,
[Key.Control] = VKEY_CONTROL,
[Key.Shift] = VKEY_SHIFT,
[Key.Alt] = VKEY_MENU,
[Key.LSystem] = VKEY_LWIN,
[Key.RSystem] = VKEY_RWIN,
[Key.LBracket] = VKEY_OEM_4,
[Key.RBracket] = VKEY_OEM_6,
[Key.SemiColon] = VKEY_OEM_1,
[Key.Comma] = VKEY_OEM_COMMA,
[Key.Period] = VKEY_OEM_PERIOD,
[Key.Apostrophe] = VKEY_OEM_7,
[Key.Slash] = VKEY_OEM_2,
[Key.BackSlash] = VKEY_OEM_5,
[Key.Tilde] = VKEY_OEM_3,
[Key.Equal] = VKEY_OEM_PLUS,
[Key.Space] = VKEY_SPACE,
[Key.Return] = VKEY_RETURN,
[Key.BackSpace] = VKEY_BACK,
[Key.Tab] = VKEY_TAB,
[Key.PageUp] = VKEY_PRIOR,
[Key.PageDown] = VKEY_NEXT,
[Key.End] = VKEY_END,
[Key.Home] = VKEY_HOME,
[Key.Insert] = VKEY_INSERT,
[Key.Delete] = VKEY_DELETE,
[Key.Minus] = VKEY_OEM_MINUS,
[Key.NumpadAdd] = VKEY_ADD,
[Key.NumpadSubtract] = VKEY_SUBTRACT,
[Key.NumpadDivide] = VKEY_DIVIDE,
[Key.NumpadMultiply] = VKEY_MULTIPLY,
[Key.NumpadDecimal] = VKEY_DECIMAL,
[Key.Left] = VKEY_LEFT,
[Key.Right] = VKEY_RIGHT,
[Key.Up] = VKEY_UP,
[Key.Down] = VKEY_DOWN,
[Key.F1] = VKEY_F1,
[Key.F2] = VKEY_F2,
[Key.F3] = VKEY_F3,
[Key.F4] = VKEY_F4,
[Key.F5] = VKEY_F5,
[Key.F6] = VKEY_F6,
[Key.F7] = VKEY_F7,
[Key.F8] = VKEY_F8,
[Key.F9] = VKEY_F9,
[Key.F10] = VKEY_F10,
[Key.F11] = VKEY_F11,
[Key.F12] = VKEY_F12,
[Key.F13] = VKEY_F13,
[Key.F14] = VKEY_F14,
[Key.F15] = VKEY_F15,
[Key.Pause] = VKEY_PAUSE,
};
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IInputManager _inputMgr = default!;
public readonly WebViewControl Owner;
private readonly ShaderInstance _shaderInstance;
public ControlImpl(WebViewControl owner, ShaderInstance shaderInstance)
{
Owner = owner;
_shaderInstance = shaderInstance;
}
private const int ScrollSpeed = 50;
private bool _textInputActive;
private readonly RobustRequestHandler _requestHandler = new(Logger.GetSawmill("root"));
private LiveData? _data;
private string _startUrl = "about:blank";
public string Url
{
get => _data == null ? _startUrl : _data.Browser.GetMainFrame().Url;
set
{
if (_data == null)
_startUrl = value;
else
_data.Browser.GetMainFrame().LoadUrl(value);
}
}
public bool IsLoading => _data?.Browser.IsLoading ?? false;
public void EnteredTree()
{
DebugTools.AssertNull(_data);
// A funny render handler that will allow us to render to the control.
var renderer = new ControlRenderHandler(this);
// A funny web cef client. This can actually be shared by multiple browsers, but I'm not sure how the
// rendering would work in that case? TODO CEF: Investigate a way to share the web client?
var client = new RobustCefClient(renderer, _requestHandler, new RobustLoadHandler());
var info = CefWindowInfo.Create();
// FUNFACT: If you DO NOT set these below and set info.Width/info.Height instead, you get an external window
// Good to know, huh? Setup is the same, except you can pass a dummy render handler to the CEF client.
info.SetAsWindowless(IntPtr.Zero, false); // TODO CEF: Pass parent handle?
info.WindowlessRenderingEnabled = true;
var settings = new CefBrowserSettings()
{
WindowlessFrameRate = 60
};
// Create the web browser! And by default, we go to about:blank.
var browser = CefBrowserHost.CreateBrowserSync(info, client, settings, _startUrl);
var texture = _clyde.CreateBlankTexture<Rgba32>(Vector2i.One);
_data = new LiveData(texture, client, browser, renderer);
}
public void ExitedTree()
{
DebugTools.AssertNotNull(_data);
_data!.Texture.Dispose();
_data.Browser.GetHost().CloseBrowser(true);
_data = null;
}
public void MouseMove(GUIMouseMoveEventArgs args)
{
if (_data == null)
return;
// Logger.Debug();
var modifiers = CalcMouseModifiers();
var mouseEvent = new CefMouseEvent(
(int)args.RelativePosition.X, (int)args.RelativePosition.Y,
modifiers);
_data.Browser.GetHost().SendMouseMoveEvent(mouseEvent, false);
}
public void MouseExited()
{
if (_data == null)
return;
var modifiers = CalcMouseModifiers();
_data.Browser.GetHost().SendMouseMoveEvent(new CefMouseEvent(0, 0, modifiers), true);
}
public void MouseWheel(GUIMouseWheelEventArgs args)
{
if (_data == null)
return;
var modifiers = CalcMouseModifiers();
var mouseEvent = new CefMouseEvent(
(int)args.RelativePosition.X, (int)args.RelativePosition.Y,
modifiers);
_data.Browser.GetHost().SendMouseWheelEvent(
mouseEvent,
(int)args.Delta.X * ScrollSpeed,
(int)args.Delta.Y * ScrollSpeed);
}
public bool RawKeyEvent(in GuiRawKeyEvent guiRawEvent)
{
if (_data == null)
return false;
var host = _data.Browser.GetHost();
if (guiRawEvent.Key is Key.MouseLeft or Key.MouseMiddle or Key.MouseRight)
{
var key = guiRawEvent.Key switch
{
Key.MouseLeft => CefMouseButtonType.Left,
Key.MouseMiddle => CefMouseButtonType.Middle,
Key.MouseRight => CefMouseButtonType.Right,
_ => default // not possible
};
var mouseEvent = new CefMouseEvent(
guiRawEvent.MouseRelative.X, guiRawEvent.MouseRelative.Y,
CefEventFlags.None);
// Logger.Debug($"MOUSE: {guiRawEvent.Action} {guiRawEvent.Key} {guiRawEvent.ScanCode} {key}");
// TODO: double click support?
host.SendMouseClickEvent(mouseEvent, key, guiRawEvent.Action == RawKeyAction.Up, 1);
}
else
{
// TODO: Handle left/right modifier keys??
if (!KeyMap.TryGetValue(guiRawEvent.Key, out var vkKey))
vkKey = default;
// Logger.Debug($"{guiRawEvent.Action} {guiRawEvent.Key} {guiRawEvent.ScanCode} {vkKey}");
var lParam = 0;
lParam |= (guiRawEvent.ScanCode & 0xFF) << 16;
if (guiRawEvent.Action != RawKeyAction.Down)
lParam |= 1 << 30;
if (guiRawEvent.Action == RawKeyAction.Up)
lParam |= 1 << 31;
var modifiers = CalcModifiers(guiRawEvent.Key);
host.SendKeyEvent(new CefKeyEvent
{
// Repeats are sent as key downs, I guess?
EventType = guiRawEvent.Action == RawKeyAction.Up
? CefKeyEventType.KeyUp
: CefKeyEventType.RawKeyDown,
NativeKeyCode = lParam,
// NativeKeyCode = guiRawEvent.ScanCode,
WindowsKeyCode = (int)vkKey,
IsSystemKey = false, // TODO
Modifiers = modifiers
});
if (guiRawEvent.Action != RawKeyAction.Up && guiRawEvent.Key == Key.Return)
{
host.SendKeyEvent(new CefKeyEvent
{
EventType = CefKeyEventType.Char,
WindowsKeyCode = '\r',
NativeKeyCode = lParam,
Modifiers = modifiers
});
}
}
return true;
}
private CefEventFlags CalcModifiers(Key key)
{
CefEventFlags modifiers = default;
if (_inputMgr.IsKeyDown(Key.Control))
modifiers |= CefEventFlags.ControlDown;
if (_inputMgr.IsKeyDown(Key.Alt))
modifiers |= CefEventFlags.AltDown;
if (_inputMgr.IsKeyDown(Key.Shift))
modifiers |= CefEventFlags.ShiftDown;
if (_inputMgr.IsKeyDown(Key.Shift))
modifiers |= CefEventFlags.ShiftDown;
return modifiers;
}
private CefEventFlags CalcMouseModifiers()
{
CefEventFlags modifiers = default;
if (_inputMgr.IsKeyDown(Key.Control))
modifiers |= CefEventFlags.ControlDown;
if (_inputMgr.IsKeyDown(Key.Alt))
modifiers |= CefEventFlags.AltDown;
if (_inputMgr.IsKeyDown(Key.Shift))
modifiers |= CefEventFlags.ShiftDown;
if (_inputMgr.IsKeyDown(Key.Shift))
modifiers |= CefEventFlags.ShiftDown;
if (_inputMgr.IsKeyDown(Key.MouseLeft))
modifiers |= CefEventFlags.LeftMouseButton;
if (_inputMgr.IsKeyDown(Key.MouseMiddle))
modifiers |= CefEventFlags.MiddleMouseButton;
if (_inputMgr.IsKeyDown(Key.MouseRight))
modifiers |= CefEventFlags.RightMouseButton;
return modifiers;
}
public void TextEntered(GUITextEnteredEventArgs args)
{
if (_data == null)
return;
var host = _data.Browser.GetHost();
foreach (var chr in args.Text)
{
host.SendKeyEvent(new CefKeyEvent
{
EventType = CefKeyEventType.Char,
WindowsKeyCode = chr,
Character = chr,
UnmodifiedCharacter = chr
});
}
}
public void Resized()
{
if (_data == null)
return;
_data.Browser.GetHost().NotifyMoveOrResizeStarted();
_data.Browser.GetHost().WasResized();
_data.Texture.Dispose();
_data.Texture = _clyde.CreateBlankTexture<Rgba32>((Owner.PixelWidth, Owner.PixelHeight));
}
public void Draw(DrawingHandleScreen handle)
{
if (_data == null)
return;
var bufImg = _data.Renderer.Buffer.Buffer;
_data.Texture.SetSubImage(
Vector2i.Zero,
bufImg,
new UIBox2i(
0, 0,
Math.Min(Owner.PixelWidth, bufImg.Width),
Math.Min(Owner.PixelHeight, bufImg.Height)));
handle.UseShader(_shaderInstance);
handle.DrawTexture(_data.Texture, Vector2.Zero);
}
public void StopLoad()
{
if (_data == null)
throw new InvalidOperationException();
_data.Browser.StopLoad();
}
public void Reload()
{
if (_data == null)
throw new InvalidOperationException();
_data.Browser.Reload();
}
public bool GoBack()
{
if (_data == null)
throw new InvalidOperationException();
if (!_data.Browser.CanGoBack)
return false;
_data.Browser.GoBack();
return true;
}
public bool GoForward()
{
if (_data == null)
throw new InvalidOperationException();
if (!_data.Browser.CanGoForward)
return false;
_data.Browser.GoForward();
return true;
}
public void ExecuteJavaScript(string code)
{
if (_data == null)
throw new InvalidOperationException();
// TODO: this should not run until the browser is done loading seriously does this even work?
_data.Browser.GetMainFrame().ExecuteJavaScript(code, string.Empty, 1);
}
public void AddResourceRequestHandler(Action<IRequestHandlerContext> handler)
{
_requestHandler.AddResourceRequestHandler(handler);
}
public void RemoveResourceRequestHandler(Action<IRequestHandlerContext> handler)
{
_requestHandler.RemoveResourceRequestHandler(handler);
}
public void AddBeforeBrowseHandler(Action<IBeforeBrowseContext> handler)
{
_requestHandler.AddBeforeBrowseHandler(handler);
}
public void RemoveBeforeBrowseHandler(Action<IBeforeBrowseContext> handler)
{
_requestHandler.RemoveBeforeBrowseHandler(handler);
}
public void FocusEntered()
{
if (_textInputActive)
Owner.Root?.Window?.TextInputStart();
}
public void FocusExited()
{
if (_textInputActive)
Owner.Root?.Window?.TextInputStop();
}
public void TextInputStart()
{
_textInputActive = true;
if (Owner.HasKeyboardFocus())
Owner.Root?.Window?.TextInputStart();
}
public void TextInputStop()
{
_textInputActive = false;
if (Owner.HasKeyboardFocus())
Owner.Root?.Window?.TextInputStop();
}
private sealed class LiveData
{
public OwnedTexture Texture;
public readonly RobustCefClient Client;
public readonly CefBrowser Browser;
public readonly ControlRenderHandler Renderer;
public LiveData(
OwnedTexture texture,
RobustCefClient client,
CefBrowser browser,
ControlRenderHandler renderer)
{
Texture = texture;
Client = client;
Browser = browser;
Renderer = renderer;
}
}
}
private sealed class ControlRenderHandler : CefRenderHandler
{
public ImageBuffer Buffer { get; }
private ControlImpl _control;
internal ControlRenderHandler(ControlImpl control)
{
Buffer = new ImageBuffer();
_control = control;
}
protected override CefAccessibilityHandler? GetAccessibilityHandler() => null;
protected override void GetViewRect(CefBrowser browser, out CefRectangle rect)
{
if (_control.Owner.Disposed)
{
rect = new CefRectangle();
return;
}
// TODO CEF: Do we need to pass real screen coords? Cause what we do already works...
//var screenCoords = _control.ScreenCoordinates;
//rect = new CefRectangle((int) screenCoords.X, (int) screenCoords.Y, (int)Math.Max(_control.Size.X, 1), (int)Math.Max(_control.Size.Y, 1));
// We do the max between size and 1 because it will LITERALLY CRASH WITHOUT AN ERROR otherwise.
rect = new CefRectangle(
0, 0,
(int)Math.Max(_control.Owner.Size.X, 1), (int)Math.Max(_control.Owner.Size.Y, 1));
}
protected override bool GetScreenInfo(CefBrowser browser, CefScreenInfo screenInfo)
{
if (_control.Owner.Disposed)
return false;
screenInfo.DeviceScaleFactor = _control.Owner.UIScale;
return true;
}
protected override void OnPopupSize(CefBrowser browser, CefRectangle rect)
{
if (_control.Owner.Disposed)
return;
}
protected override void OnPaint(CefBrowser browser, CefPaintElementType type, CefRectangle[] dirtyRects,
IntPtr buffer, int width, int height)
{
if (_control.Owner.Disposed)
return;
foreach (var dirtyRect in dirtyRects)
{
Buffer.UpdateBuffer(width, height, buffer, dirtyRect);
}
}
protected override void OnAcceleratedPaint(
CefBrowser browser,
CefPaintElementType type,
CefRectangle[] dirtyRects,
in CefAcceleratedPaintInfo info)
{
// Unused, but we're forced to implement it so.. NOOP.
}
protected override void OnScrollOffsetChanged(CefBrowser browser, double x, double y)
{
if (_control.Owner.Disposed)
return;
}
protected override void OnImeCompositionRangeChanged(CefBrowser browser, CefRange selectedRange,
CefRectangle[] characterBounds)
{
if (_control.Owner.Disposed)
return;
}
protected override void OnVirtualKeyboardRequested(CefBrowser browser, CefTextInputMode inputMode)
{
base.OnVirtualKeyboardRequested(browser, inputMode);
// Treat virtual keyboard requests as a guide for whether we should accept text input.
if (inputMode == CefTextInputMode.None)
{
_control.TextInputStop();
}
else
{
_control.TextInputStart();
}
}
}
}
}