mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 11:40:52 +01:00
278 lines
8.3 KiB
C#
278 lines
8.3 KiB
C#
using System;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Robust.Client.UserInterface.CustomControls
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{
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/// <summary>
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/// Provides basic functionality for windows that can be opened, dragged around, etc...
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/// </summary>
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public abstract class BaseWindow : Control
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{
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private DragMode CurrentDrag = DragMode.None;
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private Vector2 DragOffsetTopLeft;
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private Vector2 DragOffsetBottomRight;
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protected bool _firstTimeOpened = true;
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public bool Resizable { get; set; } = true;
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public bool IsOpen => Parent != null;
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/// <summary>
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/// Invoked when the close button of this window is pressed.
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/// </summary>
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public event Action? OnClose;
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public virtual void Close()
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{
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if (Parent == null)
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{
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return;
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}
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Parent.RemoveChild(this);
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OnClose?.Invoke();
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}
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protected internal override void KeyBindDown(GUIBoundKeyEventArgs args)
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{
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base.KeyBindDown(args);
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if (args.Function != EngineKeyFunctions.UIClick)
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{
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return;
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}
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CurrentDrag = GetDragModeFor(args.RelativePosition);
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if (CurrentDrag != DragMode.None)
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{
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DragOffsetTopLeft = args.PointerLocation.Position / UIScale - Position;
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DragOffsetBottomRight = Position + Size - args.PointerLocation.Position / UIScale;
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}
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MoveToFront();
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}
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protected internal override void KeyBindUp(GUIBoundKeyEventArgs args)
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{
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base.KeyBindUp(args);
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if (args.Function != EngineKeyFunctions.UIClick)
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{
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return;
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}
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DragOffsetTopLeft = DragOffsetBottomRight = Vector2.Zero;
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CurrentDrag = DragMode.None;
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// If this is done in MouseDown, Godot won't fire MouseUp as you need focus to receive MouseUps.
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UserInterfaceManager.KeyboardFocused?.ReleaseKeyboardFocus();
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}
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protected internal override void MouseMove(GUIMouseMoveEventArgs args)
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{
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base.MouseMove(args);
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if (Parent == null)
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{
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return;
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}
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if (CurrentDrag == DragMode.Move)
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{
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var globalPos = args.GlobalPosition;
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globalPos = Vector2.Clamp(globalPos, Vector2.Zero, Parent.Size);
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LayoutContainer.SetPosition(this, globalPos - DragOffsetTopLeft);
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return;
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}
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if (!Resizable)
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{
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return;
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}
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if (CurrentDrag == DragMode.None)
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{
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var cursor = CursorShape.Arrow;
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var previewDragMode = GetDragModeFor(args.RelativePosition);
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switch (previewDragMode)
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{
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case DragMode.Top:
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case DragMode.Bottom:
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cursor = CursorShape.VResize;
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break;
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case DragMode.Left:
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case DragMode.Right:
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cursor = CursorShape.HResize;
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break;
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case DragMode.Bottom | DragMode.Left:
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case DragMode.Top | DragMode.Right:
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cursor = CursorShape.Crosshair;
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break;
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case DragMode.Bottom | DragMode.Right:
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case DragMode.Top | DragMode.Left:
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cursor = CursorShape.Crosshair;
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break;
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}
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DefaultCursorShape = cursor;
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}
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else
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{
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var (left, top) = Position;
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var (right, bottom) = Position + SetSize;
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if ((CurrentDrag & DragMode.Top) == DragMode.Top)
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{
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top = Math.Min(args.GlobalPosition.Y - DragOffsetTopLeft.Y, bottom);
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}
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else if ((CurrentDrag & DragMode.Bottom) == DragMode.Bottom)
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{
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bottom = Math.Max(args.GlobalPosition.Y + DragOffsetBottomRight.Y, top);
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}
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if ((CurrentDrag & DragMode.Left) == DragMode.Left)
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{
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left = Math.Min(args.GlobalPosition.X - DragOffsetTopLeft.X, right);
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}
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else if ((CurrentDrag & DragMode.Right) == DragMode.Right)
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{
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right = Math.Max(args.GlobalPosition.X + DragOffsetBottomRight.X, left);
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}
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var rect = new UIBox2(left, top, right, bottom);
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LayoutContainer.SetPosition(this, rect.TopLeft);
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SetSize = rect.Size;
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/*
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var timing = IoCManager.Resolve<IGameTiming>();
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var l = GetValue<float>(LayoutContainer.MarginLeftProperty);
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var t = GetValue<float>(LayoutContainer.MarginTopProperty);
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Logger.Debug($"{timing.CurFrame}: {rect.TopLeft}/({l}, {t}), {rect.Size}/{SetSize}");
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*/
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}
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}
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protected internal override void MouseExited()
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{
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if (Resizable && CurrentDrag == DragMode.None)
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{
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DefaultCursorShape = CursorShape.Arrow;
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}
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}
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public void MoveToFront()
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{
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if (Parent == null)
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{
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throw new InvalidOperationException("This window is not currently open.");
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}
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SetPositionLast();
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}
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public bool IsAtFront()
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{
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if (Parent == null)
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{
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throw new InvalidOperationException("This window is not currently open");
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}
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var siblingCount = Parent.ChildCount;
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var ourPos = GetPositionInParent();
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for (var i = ourPos + 1; i < siblingCount; i++)
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{
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if (Parent.GetChild(i).Visible)
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{
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// If we find a control after us that's visible, we're NOT in front.
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return false;
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}
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}
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return true;
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}
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public void Open()
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{
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if (!Visible)
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{
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Visible = true;
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Logger.WarningS("ui", $"Window {this} had visibility false. Do not use visibility on SS14Window.");
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}
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if (!IsOpen)
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{
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UserInterfaceManager.WindowRoot.AddChild(this);
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}
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Opened();
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}
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public void OpenCentered()
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{
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if (_firstTimeOpened)
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{
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Measure(Vector2.Infinity);
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SetSize = DesiredSize;
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Open();
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// An explaination: The BadOpenGLVersionWindow was showing up off the top-left corner of the screen.
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// Basically, if OpenCentered happens super-early, RootControl doesn't get time to layout children.
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// But we know that this is always going to be one of the roots anyway for now.
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LayoutContainer.SetPosition(this, (UserInterfaceManager.RootControl.Size - SetSize) / 2);
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_firstTimeOpened = false;
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}
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else
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{
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Open();
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}
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}
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public void OpenToLeft()
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{
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if (_firstTimeOpened)
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{
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Measure(Vector2.Infinity);
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SetSize = DesiredSize;
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Open();
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LayoutContainer.SetPosition(this, (0, (Parent!.Size.Y - DesiredSize.Y) / 2));
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_firstTimeOpened = false;
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}
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else
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{
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Open();
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}
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}
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protected virtual void Opened()
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{
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}
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protected virtual DragMode GetDragModeFor(Vector2 relativeMousePos)
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{
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return DragMode.None;
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}
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[Flags]
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protected enum DragMode : byte
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{
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None = 0,
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Move = 1,
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Top = 1 << 1,
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Bottom = 1 << 2,
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Left = 1 << 3,
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Right = 1 << 4,
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}
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}
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}
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