Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/AppearanceSystem.cs
Acruid 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

52 lines
1.6 KiB
C#

using System.Collections.Generic;
using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects
{
internal sealed class AppearanceSystem : EntitySystem
{
private readonly Queue<AppearanceComponent> _updatesQueued = new();
public override void FrameUpdate(float frameTime)
{
while (_updatesQueued.TryDequeue(out var appearance))
{
UpdateComponent(appearance);
appearance.UnmarkDirty();
}
}
private static void UpdateComponent(AppearanceComponent component)
{
if (component.Deleted)
return;
foreach (var visualizer in component.Visualizers)
{
switch (visualizer)
{
case AppearanceComponent.SpriteLayerToggle spriteLayerToggle:
UpdateSpriteLayerToggle(component, spriteLayerToggle);
break;
default:
visualizer.OnChangeData(component);
break;
}
}
}
private static void UpdateSpriteLayerToggle(AppearanceComponent component, AppearanceComponent.SpriteLayerToggle toggle)
{
component.TryGetData(toggle.Key, out bool visible);
var sprite = component.Owner.GetComponent<SpriteComponent>();
sprite.LayerSetVisible(toggle.SpriteLayer, visible);
}
public void EnqueueAppearanceUpdate(AppearanceComponent component)
{
_updatesQueued.Enqueue(component);
}
}
}