Files
RobustToolbox/Robust.UnitTesting/Shared/Map/MapGrid_Tests.cs
T
7f2e433087 Broadphase refactor (#1848)
* Broadphase refactor

* Stuff

* Working

* TODO

* Changes

* Which fucking madman came up with this shit

* Known gud state

* Kinda shitcodey but it works so fuck it doin it live

* Shuttle jankiness

* Refactor entitylookups to be 30% more based

* Refactor gucci

* Done?

* Fix most tests

* nothing suss

* Vera single-handedly saving shuttles

* fex

* Fix renderingtreecomp for relativity

* Fix IEntityLookup

* Fixes

* Testing jank please revert some of it before merging

* Fix the remaining bugs

* Fix crash

* Fix grid physics initialization

* Shuttle collisions working

* Fixes

* Fixes

* Velocity on transfers

* Velocity on parent change

* Fixes

* world angular velocity too

* Slightly faster map velocities

* showbb revert

* Sketch grids kinda workin

* Fix PVS contact crash

* Cleanup gridfixture updates 0.1%

* Grid fixtures

* AAAAAAAAAAAAAAA

* a

* termp

* Fixes

* Test reversion reversion?

* Tests

* Fix Equals

* Slight box2i cleanup

* Better initializer

* Fix merge issues

* Shuttles go BRRT

* Remove MoveProxy from DynamicTreeBroadphase

* Optimise a shit tonne

* Approx

* fix showbb

* clean

* Slightly more optimised

* My almonds are activating

* Contact transform caching

* Avoid duplicates

* Typo

* Logger

* Jitter 1% better

* Okay shit maybe that's not it.

* Contact fixes

* Move check thingy up front

* Revert some jank caching

* Contact filtering

* Fix master merge

* Test fixes

* Re-fix MapLoaderTest

* Use proxies instead

* uhh wtf?

* Woops

* Fix collisions

* Fix grid fixture generation

* Fix deserializing

* Tile window fix

* Cleanup broadphase

* Bit more cleanup

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-07-21 21:12:58 +10:00

187 lines
6.0 KiB
C#

using System.Linq;
using Moq;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Server.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
using MapGrid = Robust.Shared.Map.MapGrid;
namespace Robust.UnitTesting.Shared.Map
{
[TestFixture, TestOf(typeof(MapGrid))]
class MapGrid_Tests : RobustUnitTest
{
protected override void OverrideIoC()
{
base.OverrideIoC();
var mock = new Mock<IEntitySystemManager>();
var broady = new BroadPhaseSystem();
var physics = new PhysicsSystem();
mock.Setup(m => m.GetEntitySystem<SharedBroadphaseSystem>()).Returns(broady);
mock.Setup(m => m.GetEntitySystem<SharedPhysicsSystem>()).Returns(physics);
IoCManager.RegisterInstance<IEntitySystemManager>(mock.Object, true);
}
[OneTimeSetUp]
public void Setup()
{
IoCManager.Resolve<IComponentFactory>().GenerateNetIds();
}
[Test]
public void GetTileRefCoords()
{
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(-9, -1), new Tile(1, 2));
var result = grid.GetTileRef(new Vector2i(-9, -1));
Assert.That(grid.ChunkCount, Is.EqualTo(1));
Assert.That(grid.GetMapChunks().Keys.ToList()[0], Is.EqualTo(new Vector2i(-2, -1)));
Assert.That(result, Is.EqualTo(new TileRef(new MapId(5), new GridId(1), new Vector2i(-9,-1), new Tile(1, 2))));
}
/// <summary>
/// Verifies that the world Bounds of the grid properly expand when tiles are placed.
/// </summary>
[Test]
public void BoundsExpansion()
{
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(-1, -2), new Tile(1));
grid.SetTile(new Vector2i(1, 2), new Tile(1));
var bounds = grid.WorldBounds;
// this is world, so add the grid world pos
Assert.That(bounds.Bottom, Is.EqualTo(-2+5));
Assert.That(bounds.Left, Is.EqualTo(-1+3));
Assert.That(bounds.Top, Is.EqualTo(3+5));
Assert.That(bounds.Right, Is.EqualTo(2+3));
}
/// <summary>
/// Verifies that the world bounds of the grid properly contract when a tile is removed.
/// </summary>
[Test]
public void BoundsContract()
{
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(-1, -2), new Tile(1));
grid.SetTile(new Vector2i(1, 2), new Tile(1));
grid.SetTile(new Vector2i(1, 2), Tile.Empty);
var bounds = grid.WorldBounds;
// this is world, so add the grid world pos
Assert.That(bounds.Bottom, Is.EqualTo(-2+5));
Assert.That(bounds.Left, Is.EqualTo(-1+3));
Assert.That(bounds.Top, Is.EqualTo(-1+5));
Assert.That(bounds.Right, Is.EqualTo(0+3));
}
[Test]
public void GridTileToChunkIndices()
{
var grid = MapGridFactory(new GridId(1));
var result = grid.GridTileToChunkIndices(new Vector2i(-9, -1));
Assert.That(result, Is.EqualTo(new Vector2i(-2, -1)));
}
/// <summary>
/// Verifies that the local position is centered on the tile, instead of bottom left.
/// </summary>
[Test]
public void ToLocalCentered()
{
var grid = MapGridFactory(new GridId(1));
var result = grid.GridTileToLocal(new Vector2i(0, 0)).Position;
Assert.That(result.X, Is.EqualTo(0.5f));
Assert.That(result.Y, Is.EqualTo(0.5f));
}
[Test]
public void TryGetTileRefNoTile()
{
var grid = MapGridFactory(new GridId(1));
var foundTile = grid.TryGetTileRef(new Vector2i(-9, -1), out var tileRef);
Assert.That(foundTile, Is.False);
Assert.That(tileRef, Is.EqualTo(new TileRef()));
Assert.That(grid.ChunkCount, Is.EqualTo(0));
}
[Test]
public void TryGetTileRefTileExists()
{
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(-9, -1), new Tile(1, 2));
var foundTile = grid.TryGetTileRef(new Vector2i(-9, -1), out var tileRef);
Assert.That(foundTile, Is.True);
Assert.That(grid.ChunkCount, Is.EqualTo(1));
Assert.That(grid.GetMapChunks().Keys.ToList()[0], Is.EqualTo(new Vector2i(-2, -1)));
Assert.That(tileRef, Is.EqualTo(new TileRef(new MapId(5), new GridId(1), new Vector2i(-9, -1), new Tile(1, 2))));
}
[Test]
public void PointCollidesWithGrid()
{
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(19, 23), new Tile(1));
var result = grid.CollidesWithGrid(new Vector2i(19, 23));
Assert.That(result, Is.True);
}
[Test]
public void PointNotCollideWithGrid()
{
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(19, 23), new Tile(1));
var result = grid.CollidesWithGrid(new Vector2i(19, 24));
Assert.That(result, Is.False);
}
private static IMapGridInternal MapGridFactory(GridId id)
{
var entMan = (ServerEntityManager)IoCManager.Resolve<IEntityManager>();
var mapId = new MapId(5);
var mapMan = IoCManager.Resolve<IMapManager>();
if(mapMan.MapExists(mapId))
mapMan.DeleteMap(mapId);
mapMan.CreateMap(mapId);
if(mapMan.GridExists(id))
mapMan.DeleteGrid(id);
var newGrid = mapMan.CreateGrid(mapId, id, 8);
newGrid.WorldPosition = new Vector2(3, 5);
return (IMapGridInternal)newGrid;
}
}
}