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14 lines
406 B
C#
14 lines
406 B
C#
using Robust.Shared.ComponentTrees;
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using Robust.Shared.Physics;
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namespace Robust.Shared.GameObjects;
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/// <summary>
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/// Stores the relevant occluder children of this entity.
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/// </summary>
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[RegisterComponent]
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public sealed class OccluderTreeComponent : Component, IComponentTreeComponent<OccluderComponent>
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{
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public DynamicTree<ComponentTreeEntry<OccluderComponent>> Tree { get; set; } = default!;
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}
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