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https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
75 lines
2.4 KiB
C#
75 lines
2.4 KiB
C#
using Robust.Client.ComponentTrees;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Robust.Client.GameObjects
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{
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public sealed class PointLightSystem : SharedPointLightSystem
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{
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly LightTreeSystem _lightTree = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PointLightComponent, ComponentInit>(HandleInit);
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}
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private void HandleInit(EntityUid uid, PointLightComponent component, ComponentInit args)
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{
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UpdateMask(component);
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}
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internal void UpdateMask(PointLightComponent component)
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{
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if (component._maskPath is not null)
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component.Mask = _resourceCache.GetResource<TextureResource>(component._maskPath);
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else
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component.Mask = null;
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}
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#region Setters
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public void SetContainerOccluded(EntityUid uid, bool occluded, PointLightComponent? comp = null)
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{
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if (!Resolve(uid, ref comp) || occluded == comp.ContainerOccluded)
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return;
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comp.ContainerOccluded = occluded;
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Dirty(comp);
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if (comp.Enabled)
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_lightTree.QueueTreeUpdate(uid, comp);
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}
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public override void SetEnabled(EntityUid uid, bool enabled, SharedPointLightComponent? comp = null)
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{
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if (!Resolve(uid, ref comp) || enabled == comp.Enabled)
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return;
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comp._enabled = enabled;
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RaiseLocalEvent(uid, new PointLightToggleEvent(comp.Enabled));
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Dirty(comp);
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var cast = (PointLightComponent)comp;
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if (!cast.ContainerOccluded)
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_lightTree.QueueTreeUpdate(uid, cast);
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}
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public override void SetRadius(EntityUid uid, float radius, SharedPointLightComponent? comp = null)
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{
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if (!Resolve(uid, ref comp) || MathHelper.CloseToPercent(radius, comp.Radius))
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return;
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comp._radius = radius;
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Dirty(comp);
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var cast = (PointLightComponent)comp;
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if (cast.TreeUid != null)
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_lightTree.QueueTreeUpdate(uid, cast);
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}
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#endregion
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}
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}
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