Files
RobustToolbox/Robust.Shared/EntitySerialization/Options.cs
Rouden ac45a0a64b MapId, MapCoordinates, EntityCoordinates Type serializers (#6165)
* New Type Serializers

* Delete NetCoordinatesSerializer.cs

* Make EntityCoordinates and MapCoordinates use DataRecord

* Turn them into actual record structs

I'm somewhat surprised the DataRecord attribute doesn't check this

* Allocate MapIds before deserializing components

* Deserialize preallocated ids

* fix map merge assert

* remove old

* Use TryGetMap

* release notes
2025-10-06 15:27:08 +13:00

145 lines
5.8 KiB
C#

using System.Numerics;
using Robust.Shared.EntitySerialization.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Shared.EntitySerialization;
public record struct SerializationOptions
{
public static readonly SerializationOptions Default = new();
/// <summary>
/// What to do when serializing the EntityUid of an entity that is not one of entities currently being serialized.
/// I.e., What should happen when serializing a map that has entities with components that store references to a
/// null-space entity? Note that this does not affect the treatment of <see cref="TransformComponent.ParentUid"/>,
/// which will never auto-include parents.
/// </summary>
public MissingEntityBehaviour MissingEntityBehaviour = MissingEntityBehaviour.IncludeNullspace;
/// <summary>
/// What to do when an exception is thrown while trying to serialize an entity. The default behaviour is to abort
/// the serialization.
/// </summary>
public EntityExceptionBehaviour EntityExceptionBehaviour = EntityExceptionBehaviour.Rethrow;
/// <summary>
/// Whether to log an error when serializing an entity without its parent.
/// </summary>
public bool ErrorOnOrphan = true;
/// <summary>
/// Log level to use when auto-including entities while serializing. Null implies no logs.
/// See <see cref="MissingEntityBehaviour"/>.
/// </summary>
public LogLevel? LogAutoInclude = LogLevel.Info;
/// <summary>
/// If true, the serializer will log an error if it encounters a post map-init entity.
/// </summary>
public bool ExpectPreInit;
public FileCategory Category;
public SerializationOptions()
{
}
}
public record struct DeserializationOptions()
{
public static readonly DeserializationOptions Default = new();
/// <summary>
/// If true, each loaded entity will get a <see cref="YamlUidComponent"/> that stores the uid that the entity
/// had in the yaml file. This is used to maintain consistent entity labelling on subsequent saves.
/// </summary>
public bool StoreYamlUids = false;
/// <summary>
/// If true, all maps that get created while loading this file will get map-initialized.
/// </summary>
public bool InitializeMaps = false;
/// <summary>
/// If true, all maps that get created while loading this file will get paused.
/// Note that the converse is not true, paused maps will not get un-paused if this is false.
/// Pre-mapinit maps are assumed to be paused.
/// </summary>
public bool PauseMaps = false;
/// <summary>
/// Whether or not to log an error when starting up a grid entity that has no map.
/// This usually indicates that someone is attempting to load an incorrect file type (e.g. loading a grid as a map).
/// </summary>
public bool LogOrphanedGrids = true;
/// <summary>
/// Whether or not to log an error when encountering an yaml entity id.
/// <see cref="TransformComponent.ParentUid"/> is exempt from this.
/// </summary>
public bool LogInvalidEntities = true;
/// <summary>
/// Whether to automatically assign map ids to any deserialized map entities.
/// If false, maps need to be manually given ids before entities are initialized.
/// </summary>
public bool AssignMapIds = true;
}
/// <summary>
/// Superset of <see cref="EntitySerialization.DeserializationOptions"/> that contain information relevant to loading
/// maps & grids, potentially onto other existing maps.
/// </summary>
public struct MapLoadOptions()
{
public static readonly MapLoadOptions Default = new();
/// <summary>
/// If specified, all orphaned entities and the children of all loaded maps will be re-parented onto this map.
/// I.e., this will merge map contents onto an existing map. This will also cause any maps that get loaded to
/// delete themselves after their children have been moved.
/// </summary>
/// <remarks>
/// Note that this option effectively causes <see cref="DeserializationOptions.InitializeMaps"/> and
/// <see cref="DeserializationOptions.PauseMaps"/> to have no effect, as the target map is not a map that was
/// created by the deserialization.
/// </remarks>
public MapId? MergeMap = null;
/// <summary>
/// Offset to apply to the position of any loaded entities that are directly parented to a map.
/// </summary>
public Vector2 Offset;
/// <summary>
/// Rotation to apply to the position & local rotation of any loaded entities that are directly parented to a map.
/// </summary>
public Angle Rotation;
/// <summary>
/// Options to use when deserializing entities.
/// </summary>
public DeserializationOptions DeserializationOptions = DeserializationOptions.Default;
/// <summary>
/// When loading a single map, this will attempt to force the map to use the given map id. Generally, it is better
/// to allow the map system to auto-allocate a map id, to avoid accidentally re-using an old id.
/// </summary>
public MapId? ForceMapId;
/// <summary>
/// The expected <see cref="LoadResult.Category"/> for the file currently being read in, at the end of the entity
/// creation step. Will log errors if the category doesn't match the expected one (e.g., trying to load a "map" from a file
/// that doesn't contain any map entities).
/// </summary>
/// <remarks>
/// Note that the effective final category may change by the time the file has fully loaded. E.g., when loading a
/// file containing an orphaned grid, a map may be automatically created for the grid, but the category will still
/// be <see cref="FileCategory.Grid"/>
/// </remarks>
public FileCategory? ExpectedCategory;
}