Files
RobustToolbox/Robust.Shared/Console/CompletionHelper.cs
metalgearsloth 917878d05f Autocomplete more map commands (#5797)
* Autocomplete more map commands

Also added some extra helper features.

* Finish

* Fix bug, avoid IocResolves

* grid is grid

* file filename clash

* turn hint into option

* a

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-09-18 12:38:17 +10:00

279 lines
9.4 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Collections;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Robust.Shared.Console;
/// <summary>
/// Helpers for creating various completion results.
/// </summary>
[PublicAPI]
public static class CompletionHelper
{
/// <summary>
/// Returns the booleans False and True as completion options.
/// </summary>
public static IEnumerable<CompletionOption> Booleans => new[]
{ new CompletionOption(bool.FalseString), new CompletionOption(bool.TrueString) };
/// <summary>
/// Special-cased file handler for audio that accounts for serverside completion.
/// </summary>
public static IEnumerable<CompletionOption> AudioFilePath(string arg, IPrototypeManager protoManager,
IResourceManager res)
{
var resPath = GetUpdatedPath(arg);
var paths = new HashSet<string>();
foreach (var path in res.ContentGetDirectoryEntries(resPath))
{
paths.Add(path);
}
foreach (var audioProto in protoManager.EnumeratePrototypes<AudioMetadataPrototype>())
{
var hero = new ResPath(audioProto.ID);
if (!hero.TryRelativeTo(resPath, out _))
continue;
paths.Add(hero.GetNextSegment(resPath).ToString());
}
return GetPaths(resPath, paths, res);
}
private static ResPath GetUpdatedPath(string arg)
{
var curPath = arg;
if (!curPath.StartsWith("/"))
curPath = "/";
var resPath = new ResPath(curPath);
if (!curPath.EndsWith("/"))
{
resPath /= "..";
resPath = resPath.Clean();
}
return resPath;
}
private static IEnumerable<CompletionOption> GetPaths(ResPath resPath, IEnumerable<string> inputs, IResourceManager res)
{
var options = inputs
.OrderBy(c => c)
.Select(c =>
{
var opt = (resPath / c).ToString();
if (c.EndsWith("/"))
return new CompletionOption(opt, Flags: CompletionOptionFlags.PartialCompletion);
return new CompletionOption(opt);
});
return options;
}
public static IEnumerable<CompletionOption> ContentFilePath(string arg, IResourceManager res)
{
var resPath = GetUpdatedPath(arg);
return GetPaths(resPath, res.ContentGetDirectoryEntries(resPath), res);
}
public static IEnumerable<CompletionOption> ContentDirPath(string arg, IResourceManager res)
{
var curPath = arg;
if (!curPath.StartsWith("/"))
return new[] { new CompletionOption("/") };
var resPath = new ResPath(curPath);
if (!curPath.EndsWith("/"))
{
resPath /= "..";
resPath = resPath.Clean();
}
var options = res.ContentGetDirectoryEntries(resPath)
.Where(c => c.EndsWith("/"))
.OrderBy(c => c)
.Select(c =>
{
var opt = (resPath / c).ToString();
return new CompletionOption(opt, Flags: CompletionOptionFlags.PartialCompletion);
});
return options;
}
public static IEnumerable<CompletionOption> UserFilePath(string arg, IWritableDirProvider provider)
{
var curPath = arg;
if (curPath == "")
curPath = "/";
var resPath = new ResPath(curPath);
if (!resPath.IsRooted)
return Enumerable.Empty<CompletionOption>();
if (!curPath.EndsWith("/"))
{
resPath /= "..";
resPath = resPath.Clean();
}
var entries = provider.DirectoryEntries(resPath);
return entries
.Select(c =>
{
var full = resPath / c;
if (provider.IsDir(full))
return new CompletionOption($"{full}", Flags: CompletionOptionFlags.PartialCompletion);
return new CompletionOption(full.ToString());
})
.OrderBy(c => c.Value);
}
/// <summary>
/// Returns a completion list for all prototype IDs of the given type.
/// </summary>
/// <remarks>
/// Don't use this for prototypes types that likely have a large number of entries, like <see cref="EntityPrototype"/>, use <see cref="PrototypeIdsLimited{T}"/> instead.
/// </remarks>
public static IEnumerable<CompletionOption> PrototypeIDs<T>(bool sorted = true, IPrototypeManager? proto = null)
where T: class, IPrototype
{
IoCManager.Resolve(ref proto);
var protoOptions = proto.EnumeratePrototypes<T>().Select(p => new CompletionOption(p.ID));
return sorted ? protoOptions.OrderBy(o => o.Value) : protoOptions;
}
/// <summary>
/// Returns a completion list for all prototype IDs of the given type, limited to avoid performance problems.
/// </summary>
/// <remarks>
/// This is a limited alternative to <see cref="PrototypeIDs{T}"/>.
/// The limit is applied before sorting of results, so the unfiltered results are somewhat arbitrary.
/// </remarks>
/// <param name="currentArgument">The argument being currently typed for the completion.</param>
/// <param name="proto">The <see cref="IPrototypeManager"/>.</param>
/// <param name="sorted">Whether to sort the results or not.</param>
/// <param name="maxCount">The maximum amount of results to return at once.</param>
/// <typeparam name="T">The type of prototype to search through.</typeparam>
/// <returns></returns>
public static IEnumerable<CompletionOption> PrototypeIdsLimited<T>(
string currentArgument,
IPrototypeManager proto,
bool sorted = true,
int maxCount = 30) where T : class, IPrototype
{
var protoOptions = proto.EnumeratePrototypes<T>()
.Where(p => p.ID.StartsWith(currentArgument, StringComparison.OrdinalIgnoreCase))
.Take(maxCount)
.Select(p => new CompletionOption(p.ID));
if (sorted)
protoOptions = protoOptions.OrderBy(o => o.Value);
return protoOptions;
}
/// <summary>
/// Returns a list of connected session names.
/// </summary>
public static IEnumerable<CompletionOption> SessionNames(bool sorted = true, ISharedPlayerManager? players = null)
{
IoCManager.Resolve(ref players);
var playerOptions = players.Sessions.Select(p => new CompletionOption(p.Name));
return sorted ? playerOptions.OrderBy(o => o.Value) : playerOptions;
}
public static IEnumerable<CompletionOption> MapIds(string text, IEntityManager entManager)
{
return GetComponents<MapComponent>(text, entManager: entManager).Select(o => new CompletionOption(o.Component.MapId.ToString(), o.EntityName));
}
public static IEnumerable<CompletionOption> MapIds(IEntityManager? entManager = null)
{
IoCManager.Resolve(ref entManager);
return entManager.EntityQuery<MapComponent, MetaDataComponent>(true).Select(o => new CompletionOption(o.Item1.MapId.ToString(), o.Item2.EntityName));
}
public static IEnumerable<CompletionOption> MapUids(IEntityManager? entManager = null)
{
IoCManager.Resolve(ref entManager);
return Components<MapComponent>(string.Empty, entManager, limit: 128);
}
/// <summary>
/// Return all existing entities as possible completions. You should generally avoid using this unless you need to.
/// </summary>
public static IEnumerable<CompletionOption> NetEntities(string text, IEntityManager? entManager = null, int limit = 20)
{
if (text != string.Empty && !NetEntity.TryParse(text, out _))
yield break;
IoCManager.Resolve(ref entManager);
var query = entManager.AllEntityQueryEnumerator<MetaDataComponent>();
var i = 0;
while (i < limit && query.MoveNext(out var metadata))
{
var netString = metadata.NetEntity.ToString();
if (!netString.StartsWith(text))
continue;
i++;
yield return new CompletionOption(netString, metadata.EntityName);
}
}
private static IEnumerable<(T Component, string NetString, string EntityName)> GetComponents<T>(string text, IEntityManager entManager, int limit = 20)
where T : IComponent
{
if (text != string.Empty && !NetEntity.TryParse(text, out _))
yield break;
var query = entManager.AllEntityQueryEnumerator<T, MetaDataComponent>();
var i = 0;
while (i < limit && query.MoveNext(out var comp, out var metadata))
{
var netString = metadata.NetEntity.ToString();
if (!netString.StartsWith(text))
continue;
i++;
yield return (comp, netString, metadata.EntityName);
}
}
public static IEnumerable<CompletionOption> Components<T>(string text, IEntityManager? entManager = null, int limit = 20) where T : IComponent
{
IoCManager.Resolve(ref entManager);
return GetComponents<T>(text, entManager, limit).Select(o => new CompletionOption(o.NetString, o.EntityName));
}
}