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* Refactors EntityManager to not do any networking. ServerEntityManager and ClientEntityManager now do the networking instead. * Rename property for "backwards compat." * Remove comented out code in robust server simulation
16 lines
390 B
C#
16 lines
390 B
C#
using Robust.Shared.GameObjects;
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namespace Robust.Client.GameObjects
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{
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internal interface IClientEntityManagerInternal : IClientEntityManager
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{
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// These methods are used by the Game State Manager.
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IEntity CreateEntity(string? prototypeName, EntityUid? uid = null);
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void InitializeEntity(IEntity entity);
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void StartEntity(IEntity entity);
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}
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}
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