Files
RobustToolbox/Robust.Client/GameObjects/IClientEntityManagerInternal.cs
T
Vera Aguilera PuertoandGitHub 02af42da30 Refactors EntityManager to not do any networking. (#1695)
* Refactors EntityManager to not do any networking.
ServerEntityManager and ClientEntityManager now do the networking instead.

* Rename property for "backwards compat."

* Remove comented out code in robust server simulation
2021-04-14 11:39:21 -07:00

16 lines
390 B
C#

using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects
{
internal interface IClientEntityManagerInternal : IClientEntityManager
{
// These methods are used by the Game State Manager.
IEntity CreateEntity(string? prototypeName, EntityUid? uid = null);
void InitializeEntity(IEntity entity);
void StartEntity(IEntity entity);
}
}