Files
RobustToolbox/Robust.Shared/Map/TileDefinitionManager.cs
T

127 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Robust.Shared.Map
{
[Virtual]
internal class TileDefinitionManager : ITileDefinitionManager
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
protected readonly List<ITileDefinition> TileDefs;
private readonly Dictionary<string, ITileDefinition> _tileNames;
private readonly Dictionary<string, List<string>> _awaitingAliases;
/// <summary>
/// Default Constructor.
/// </summary>
public TileDefinitionManager()
{
TileDefs = new List<ITileDefinition>();
_tileNames = new Dictionary<string, ITileDefinition>();
_awaitingAliases = new();
}
public virtual void Initialize()
{
foreach (var prototype in _prototypeManager.EnumeratePrototypes<TileAliasPrototype>())
{
AssignAlias(prototype.ID, prototype.Target);
}
}
public virtual void Register(ITileDefinition tileDef)
{
var name = tileDef.ID;
if (_tileNames.ContainsKey(name))
{
throw new ArgumentException("Another tile definition or alias with the same name has already been registered.", nameof(tileDef));
}
var id = checked((ushort) TileDefs.Count);
tileDef.AssignTileId(id);
TileDefs.Add(tileDef);
_tileNames[name] = tileDef;
AliasingHandleDeferred(name);
}
private void AliasingHandleDeferred(string name)
{
// Aliases may have been held back due to tiles not being registered yet, handle this.
if (_awaitingAliases.ContainsKey(name))
{
var list = _awaitingAliases[name];
_awaitingAliases.Remove(name);
foreach (var alias in list)
{
AssignAlias(alias, name);
}
}
}
public virtual void AssignAlias(string src, string dst)
{
if (_tileNames.ContainsKey(src))
{
throw new ArgumentException("Another tile definition or alias with the same name has already been registered.", nameof(src));
}
if (_tileNames.ContainsKey(dst))
{
// Simple enough, source to destination.
_tileNames[src] = _tileNames[dst];
AliasingHandleDeferred(src);
}
else
{
// Less simple - stash this alias for later so it appears when the target does.
if (!_awaitingAliases.ContainsKey(dst))
_awaitingAliases[dst] = new();
_awaitingAliases[dst].Add(src);
}
}
public Tile GetVariantTile(string name, IRobustRandom random)
{
var tileDef = this[name];
return GetVariantTile(tileDef, random);
}
public Tile GetVariantTile(string name, System.Random random)
{
var tileDef = this[name];
return GetVariantTile(tileDef, random);
}
public Tile GetVariantTile(ITileDefinition tileDef, IRobustRandom random)
{
return new Tile(tileDef.TileId, variant: random.NextByte(tileDef.Variants));
}
public Tile GetVariantTile(ITileDefinition tileDef, System.Random random)
{
return new Tile(tileDef.TileId, variant: random.NextByte(tileDef.Variants));
}
public ITileDefinition this[string name] => _tileNames[name];
public ITileDefinition this[int id] => TileDefs[id];
public int Count => TileDefs.Count;
public IEnumerator<ITileDefinition> GetEnumerator()
{
return TileDefs.GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}