Files
RobustToolbox/Robust.Server/GameObjects/EntitySystems/PhysicsSystem.cs
T
00fbefa4e5 Physics caching go brrt (#1307)
* Physics caching go brrt

* Minor optimisation

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-09 11:40:02 +02:00

18 lines
422 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using System.Linq;
using Robust.Shared.GameObjects.Components;
namespace Robust.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class PhysicsSystem : SharedPhysicsSystem
{
/// <inheritdoc />
public override void Update(float frameTime)
{
SimulateWorld(frameTime, false);
}
}
}