mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 11:40:52 +01:00
* Physics worlds * Paul's a good boy * Build working * Ingame and not lagging to hell * Why didn't you commit ahhhhh * Hard collisions working * Solver parity * Decent broadphase work done * BroadPhase outline done * BroadPhase working * waiting for pvs * Fix static PVS AABB * Stop static bodies from awakening * Optimise a bunch of stuff * Even more broadphase stuff * I'm fucking stupid * Optimise fixture updates * Collision solver start * Building * A is for Argumentative * Fix contact caching island flags * Circle shapes actually workeded * Damping * DS2 consumables only * Slightly more stable * Even slightlier more stablier * VV your heart out * Initial joint support * 90% of joints I just wanted to push as I'd scream if I lost progress * JOINT PURGATORY * Joints barely functional lmao * Okay these joints slightly more functional * Remove station FrictionJoint * Also that * Some Box2D ports * Cleanup mass * Edge shape * Active contacts * Fix active contacts * Optimise active contacts even more * Boxes be stacking * I would die for smug oh my fucking god * In which everything is fixed * Distance joints working LETS GO * Remove frequency on distancejoint * Fix some stuff and break joints * Crashing fixed mehbeh * ICollideSpecial and more resilience * auto-clear * showbb vera * Slap that TODO in there * Fix restartround crash * Random fixes * Fix fixture networking * Add intersection method for broadphase * Fix contacts * Licenses done * Optimisations * Fix wall clips * Config caching for island * allocations optimisations * Optimise casts * Optimise events queue for physics * Contact manager optimisations * Optimise controllers * Sloth joint or something idk * Controller graph * Remove content cvar * Random cleanup * Finally remove VirtualController * Manifold structs again * Optimise this absolute retardation * Optimise * fix license * Cleanup physics interface * AHHHHHHHHHHHHH * Fix collisions again * snivybus * Fix potential nasty manifold bug * Tests go snivy * Disable prediction for now * Spans * Fix ShapeTypes * fixes * ch ch changeesss * Kinematic idea * Prevent static bodies from waking * Pass WorldAABB to MoveEvent * Fix collisions * manifold structs fucking WOOORRKKKINNGGG * Better pushing * Fix merge ickies * Optimise MoveEvents * Use event for collisions performance * Fix content tests * Do not research tests * Fix most conflicts * Paul's trying to kill me * Maybe collisions work idk * Make us whole again * Smug is also trying to kill me * nani * shitty collisions * Settling * Do not research collisions * SHIP IT * Fix joints * PVS moment * Fix other assert * Fix locker collisions * serializable sleeptime * Aether2D contacts * Physics is no longer crashing (and burning) * Add to the TODO list Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
369 lines
14 KiB
C#
369 lines
14 KiB
C#
using System.Collections.Generic;
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using JetBrains.Annotations;
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using Robust.Client.Audio;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Broadphase;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Robust.Client.GameObjects
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{
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[UsedImplicitly]
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public class AudioSystem : EntitySystem, IAudioSystem
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{
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IClydeAudio _clyde = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private SharedBroadPhaseSystem _broadPhaseSystem = default!;
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private readonly List<PlayingStream> _playingClydeStreams = new();
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<PlayAudioEntityMessage>(PlayAudioEntityHandler);
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SubscribeNetworkEvent<PlayAudioGlobalMessage>(PlayAudioGlobalHandler);
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SubscribeNetworkEvent<PlayAudioPositionalMessage>(PlayAudioPositionalHandler);
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SubscribeNetworkEvent<StopAudioMessageClient>(StopAudioMessageHandler);
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SubscribeLocalEvent<SoundSystem.QueryAudioSystem>((ev => ev.Audio = this));
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_broadPhaseSystem = Get<SharedBroadPhaseSystem>();
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}
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private void StopAudioMessageHandler(StopAudioMessageClient ev)
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{
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var stream = _playingClydeStreams.Find(p => p.NetIdentifier == ev.Identifier);
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if (stream == null)
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{
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return;
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}
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StreamDone(stream);
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_playingClydeStreams.Remove(stream);
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}
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private void PlayAudioPositionalHandler(PlayAudioPositionalMessage ev)
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{
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var mapId = ev.Coordinates.GetMapId(_entityManager);
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if (!_mapManager.MapExists(mapId))
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{
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Logger.Error(
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$"Server tried to play sound on map {mapId}, which does not exist. Ignoring.");
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return;
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}
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var stream = (PlayingStream?) Play(ev.FileName, ev.Coordinates, ev.AudioParams);
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if (stream != null)
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{
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stream.NetIdentifier = ev.Identifier;
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}
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}
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private void PlayAudioGlobalHandler(PlayAudioGlobalMessage ev)
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{
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var stream = (PlayingStream?) Play(ev.FileName, ev.AudioParams);
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if (stream != null)
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{
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stream.NetIdentifier = ev.Identifier;
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}
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}
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private void PlayAudioEntityHandler(PlayAudioEntityMessage ev)
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{
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var stream = EntityManager.TryGetEntity(ev.EntityUid, out var entity) ?
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(PlayingStream?) Play(ev.FileName, entity, ev.AudioParams)
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: (PlayingStream?) Play(ev.FileName, ev.Coordinates, ev.AudioParams);
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if (stream != null)
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{
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stream.NetIdentifier = ev.Identifier;
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}
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}
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public override void FrameUpdate(float frameTime)
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{
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// Update positions of streams every frame.
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try
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{
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foreach (var stream in _playingClydeStreams)
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{
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if (!stream.Source.IsPlaying)
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{
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StreamDone(stream);
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continue;
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}
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MapCoordinates? mapPos = null;
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if (stream.TrackingCoordinates != null)
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{
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var coords = stream.TrackingCoordinates.Value;
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if (_mapManager.MapExists(coords.GetMapId(_entityManager)))
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{
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mapPos = stream.TrackingCoordinates.Value.ToMap(_entityManager);
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}
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else
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{
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// Map no longer exists, delete stream.
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StreamDone(stream);
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continue;
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}
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}
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else if (stream.TrackingEntity != null)
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{
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if (stream.TrackingEntity.Deleted)
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{
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StreamDone(stream);
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continue;
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}
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mapPos = stream.TrackingEntity.Transform.MapPosition;
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}
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if (mapPos != null)
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{
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var pos = mapPos.Value;
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if (pos.MapId != _eyeManager.CurrentMap)
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{
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stream.Source.SetVolume(-10000000);
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}
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else
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{
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var sourceRelative = _eyeManager.CurrentEye.Position.Position - pos.Position;
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var occlusion = 0f;
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if (sourceRelative.Length > 0)
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{
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occlusion = _broadPhaseSystem.IntersectRayPenetration(
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pos.MapId,
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new CollisionRay(
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pos.Position,
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sourceRelative.Normalized,
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OcclusionCollisionMask),
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sourceRelative.Length,
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stream.TrackingEntity);
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}
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stream.Source.SetVolume(stream.Volume);
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stream.Source.SetOcclusion(occlusion);
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}
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if (!stream.Source.SetPosition(pos.Position))
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{
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Logger.Warning("Interrupting positional audio, can't set position.");
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stream.Source.StopPlaying();
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}
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}
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}
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}
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finally
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{
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// if this doesn't get ran (exception...) then the list can fill up with disposed garbage.
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// that will then throw on IsPlaying.
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// meaning it'll break the entire audio system.
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_playingClydeStreams.RemoveAll(p => p.Done);
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}
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}
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private static void StreamDone(PlayingStream stream)
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{
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stream.Source.Dispose();
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stream.Done = true;
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}
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/// <summary>
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/// Play an audio file globally, without position.
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/// </summary>
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/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
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/// <param name="audioParams"></param>
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public IPlayingAudioStream? Play(string filename, AudioParams? audioParams = null)
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{
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if (_resourceCache.TryGetResource<AudioResource>(new ResourcePath(filename), out var audio))
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{
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return Play(audio, audioParams);
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}
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Logger.Error($"Server tried to play audio file {filename} which does not exist.");
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return default;
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}
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/// <summary>
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/// Play an audio stream globally, without position.
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/// </summary>
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/// <param name="stream">The audio stream to play.</param>
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/// <param name="audioParams"></param>
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public IPlayingAudioStream Play(AudioStream stream, AudioParams? audioParams = null)
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{
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var source = _clyde.CreateAudioSource(stream);
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ApplyAudioParams(audioParams, source);
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source.SetGlobal();
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source.StartPlaying();
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var playing = new PlayingStream
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{
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Source = source,
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Volume = audioParams?.Volume ?? 0
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};
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_playingClydeStreams.Add(playing);
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return playing;
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}
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/// <summary>
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/// Play an audio file following an entity.
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/// </summary>
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/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
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/// <param name="entity">The entity "emitting" the audio.</param>
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/// <param name="audioParams"></param>
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public IPlayingAudioStream? Play(string filename, IEntity entity, AudioParams? audioParams = null)
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{
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if (_resourceCache.TryGetResource<AudioResource>(new ResourcePath(filename), out var audio))
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{
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return Play(audio, entity, audioParams);
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}
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Logger.Error($"Server tried to play audio file {filename} which does not exist.");
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return default;
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}
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/// <summary>
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/// Play an audio stream following an entity.
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/// </summary>
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/// <param name="stream">The audio stream to play.</param>
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/// <param name="entity">The entity "emitting" the audio.</param>
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/// <param name="audioParams"></param>
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public IPlayingAudioStream? Play(AudioStream stream, IEntity entity, AudioParams? audioParams = null)
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{
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var source = _clyde.CreateAudioSource(stream);
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if (!source.SetPosition(entity.Transform.WorldPosition))
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{
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source.Dispose();
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Logger.Warning("Can't play positional audio, can't set position.");
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return null;
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}
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ApplyAudioParams(audioParams, source);
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source.StartPlaying();
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var playing = new PlayingStream
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{
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Source = source,
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TrackingEntity = entity,
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Volume = audioParams?.Volume ?? 0
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};
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_playingClydeStreams.Add(playing);
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return playing;
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}
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/// <summary>
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/// Play an audio file at a static position.
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/// </summary>
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/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
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/// <param name="coordinates">The coordinates at which to play the audio.</param>
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/// <param name="audioParams"></param>
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public IPlayingAudioStream? Play(string filename, EntityCoordinates coordinates, AudioParams? audioParams = null)
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{
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if (_resourceCache.TryGetResource<AudioResource>(new ResourcePath(filename), out var audio))
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{
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return Play(audio, coordinates, audioParams);
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}
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Logger.Error($"Server tried to play audio file {filename} which does not exist.");
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return default;
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}
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/// <summary>
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/// Play an audio stream at a static position.
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/// </summary>
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/// <param name="stream">The audio stream to play.</param>
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/// <param name="coordinates">The coordinates at which to play the audio.</param>
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/// <param name="audioParams"></param>
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public IPlayingAudioStream? Play(AudioStream stream, EntityCoordinates coordinates,
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AudioParams? audioParams = null)
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{
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var source = _clyde.CreateAudioSource(stream);
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if (!source.SetPosition(coordinates.ToMapPos(EntityManager)))
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{
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source.Dispose();
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Logger.Warning("Can't play positional audio, can't set position.");
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return null;
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}
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ApplyAudioParams(audioParams, source);
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source.StartPlaying();
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var playing = new PlayingStream
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{
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Source = source,
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TrackingCoordinates = coordinates,
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Volume = audioParams?.Volume ?? 0
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};
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_playingClydeStreams.Add(playing);
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return playing;
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}
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private static void ApplyAudioParams(AudioParams? audioParams, IClydeAudioSource source)
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{
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if (!audioParams.HasValue)
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{
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return;
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}
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source.SetPitch(audioParams.Value.PitchScale);
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source.SetVolume(audioParams.Value.Volume);
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source.SetPlaybackPosition(audioParams.Value.PlayOffsetSeconds);
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source.IsLooping = audioParams.Value.Loop;
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}
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private class PlayingStream : IPlayingAudioStream
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{
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public uint? NetIdentifier;
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public IClydeAudioSource Source = default!;
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public IEntity TrackingEntity = default!;
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public EntityCoordinates? TrackingCoordinates;
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public bool Done;
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public float Volume;
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public void Stop()
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{
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Source.StopPlaying();
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}
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}
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/// <inheritdoc />
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public int DefaultSoundRange => 25;
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/// <inheritdoc />
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public int OcclusionCollisionMask { get; set; }
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/// <inheritdoc />
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public IPlayingAudioStream? Play(Filter playerFilter, string filename, AudioParams? audioParams = null)
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{
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return Play(filename, audioParams);
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}
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/// <inheritdoc />
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public IPlayingAudioStream? Play(Filter playerFilter, string filename, IEntity entity, AudioParams? audioParams = null)
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{
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return Play(filename, entity, audioParams);
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}
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/// <inheritdoc />
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public IPlayingAudioStream? Play(Filter playerFilter, string filename, EntityCoordinates coordinates, AudioParams? audioParams = null)
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{
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return Play(filename, coordinates, audioParams);
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}
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}
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}
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