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* Entity spawn prediction v1 Client can't properly interact with this but that requires additional work on top so we can cleanly split this. * This * delete fix * cats
8 lines
264 B
C#
8 lines
264 B
C#
namespace Robust.Shared.GameObjects;
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/// <summary>
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/// Indicates the attached entity was spawn predicted and should be reconciled when the server states comes in.
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/// </summary>
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[RegisterComponent]
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public sealed partial class PredictedSpawnComponent : Component;
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