mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-01 09:37:03 +02:00
273 lines
9.7 KiB
C#
273 lines
9.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.InteropServices;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.Timing;
|
|
using Robust.Shared.Utility;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Robust.Shared.GameObjects
|
|
{
|
|
/// <summary>
|
|
/// Serialized state of a <see cref="MetaDataComponent"/>.
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public sealed class MetaDataComponentState : ComponentState
|
|
{
|
|
/// <summary>
|
|
/// The in-game name of this entity.
|
|
/// </summary>
|
|
public string? Name { get; }
|
|
|
|
/// <summary>
|
|
/// The in-game description of this entity.
|
|
/// </summary>
|
|
public string? Description { get; }
|
|
|
|
/// <summary>
|
|
/// The prototype this entity was created from, if any.
|
|
/// </summary>
|
|
public string? PrototypeId { get; }
|
|
|
|
/// <summary>
|
|
/// When this entity was paused.
|
|
/// </summary>
|
|
public TimeSpan? PauseTime;
|
|
|
|
/// <summary>
|
|
/// Constructs a new instance of <see cref="MetaDataComponentState"/>.
|
|
/// </summary>
|
|
/// <param name="name">The in-game name of this entity.</param>
|
|
/// <param name="description">The in-game description of this entity.</param>
|
|
/// <param name="prototypeId">The prototype this entity was created from, if any.</param>
|
|
/// <param name="pauseTime">When this entity was paused.</param>
|
|
public MetaDataComponentState(string? name, string? description, string? prototypeId, TimeSpan? pauseTime)
|
|
{
|
|
Name = name;
|
|
Description = description;
|
|
PrototypeId = prototypeId;
|
|
PauseTime = pauseTime;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Contains meta data about this entity that isn't component specific.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed partial class MetaDataComponent : Component
|
|
{
|
|
[DataField("name")] internal string? _entityName;
|
|
[DataField("desc")] internal string? _entityDescription;
|
|
internal EntityPrototype? _entityPrototype;
|
|
|
|
/// <summary>
|
|
/// The components attached to the entity that are currently networked.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
internal readonly Dictionary<ushort, IComponent> NetComponents = new();
|
|
|
|
/// <summary>
|
|
/// Network identifier for this entity.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
[Access(typeof(EntityManager), Other = AccessPermissions.ReadExecute)]
|
|
public NetEntity NetEntity { get; internal set; } = NetEntity.Invalid;
|
|
|
|
/// <summary>
|
|
/// When this entity was paused, if applicable. Note that this is the actual time, not the duration which gets
|
|
/// returned by <see cref="MetaDataSystem.GetPauseTime"/>.
|
|
/// </summary>
|
|
internal TimeSpan? PauseTime;
|
|
|
|
// Every entity starts at tick 1, because they are conceptually created in the time between 0->1
|
|
[ViewVariables]
|
|
public GameTick EntityLastModifiedTick { get; internal set; } = GameTick.First;
|
|
|
|
/// <summary>
|
|
/// This is the tick at which the client last applied state data received from the server.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public GameTick LastStateApplied { get; internal set; } = GameTick.Zero;
|
|
|
|
/// <summary>
|
|
/// This is the most recent tick at which a networked component was removed from this entity.
|
|
/// Currently only reliable server-side, client side prediction may cause the value to be wrong.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public GameTick LastComponentRemoved { get; internal set; } = GameTick.Zero;
|
|
|
|
/// <summary>
|
|
/// The in-game name of this entity.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public string EntityName
|
|
{
|
|
get
|
|
{
|
|
if (_entityName == null)
|
|
return _entityPrototype != null ? _entityPrototype.Name : string.Empty;
|
|
return _entityName;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The in-game description of this entity.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public string EntityDescription
|
|
{
|
|
get
|
|
{
|
|
if (_entityDescription == null)
|
|
return _entityPrototype != null ? _entityPrototype.Description : string.Empty;
|
|
return _entityDescription;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The prototype this entity was created from, if any.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public EntityPrototype? EntityPrototype
|
|
{
|
|
get => _entityPrototype;
|
|
[Obsolete("Use MetaDataSystem.SetEntityPrototype")]
|
|
set
|
|
{
|
|
_entityPrototype = value;
|
|
Dirty();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The current lifetime stage of this entity. You can use this to check
|
|
/// if the entity is initialized or being deleted.
|
|
/// </summary>
|
|
[ViewVariables, Access(typeof(EntityManager), Other = AccessPermissions.ReadExecute)]
|
|
public EntityLifeStage EntityLifeStage { get; internal set; }
|
|
|
|
[ViewVariables(VVAccess.ReadOnly)]
|
|
public MetaDataFlags Flags
|
|
{
|
|
get => _flags;
|
|
internal set
|
|
{
|
|
if (_flags == value)
|
|
return;
|
|
|
|
// In container and detached to null are mutually exclusive flags.
|
|
DebugTools.Assert((value & (MetaDataFlags.InContainer | MetaDataFlags.Detached)) != (MetaDataFlags.InContainer | MetaDataFlags.Detached));
|
|
_flags = value;
|
|
}
|
|
}
|
|
|
|
internal MetaDataFlags _flags;
|
|
|
|
/// <summary>
|
|
/// The sum of our visibility layer and our parent's visibility layers.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Every entity will always have the first bit set to true.
|
|
/// </remarks>
|
|
[ViewVariables] // TODO ACCESS RRestrict writing to server-side visibility system
|
|
public ushort VisibilityMask { get; internal set; }= 1;
|
|
|
|
[ViewVariables]
|
|
public bool EntityPaused => PauseTime != null;
|
|
|
|
public bool EntityInitialized => EntityLifeStage >= EntityLifeStage.Initialized;
|
|
public bool EntityInitializing => EntityLifeStage == EntityLifeStage.Initializing;
|
|
public bool EntityDeleted => EntityLifeStage >= EntityLifeStage.Deleted;
|
|
|
|
/// <summary>
|
|
/// The PVS chunk that this entity is currently stored on.
|
|
/// This should always be set properly if the entity is directly attached to a grid or map.
|
|
/// If it is null, it implies that either:
|
|
/// - The entity nested is somewhere in some chunk that has already been marked as dirty
|
|
/// - The entity is in nullspace
|
|
/// </summary>
|
|
[ViewVariables]
|
|
internal PvsChunkLocation? LastPvsLocation;
|
|
|
|
private protected override void ClearTicks()
|
|
{
|
|
// Do not clear modified ticks.
|
|
// MetaDataComponent is used in the game state system to carry initial data like prototype ID.
|
|
// So it ALWAYS has to be sent.
|
|
// (Creation can still be cleared though)
|
|
ClearCreationTick();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Offset into internal PVS data.
|
|
/// </summary>
|
|
internal PvsIndex PvsData = PvsIndex.Invalid;
|
|
}
|
|
|
|
[Flags]
|
|
public enum MetaDataFlags : byte
|
|
{
|
|
None = 0,
|
|
|
|
/// <summary>
|
|
/// Whether the entity has any component that has state information specific to particular players.
|
|
/// </summary>
|
|
SessionSpecific = 1 << 0,
|
|
|
|
/// <summary>
|
|
/// Whether the entity is currently inside of a container.
|
|
/// </summary>
|
|
InContainer = 1 << 1,
|
|
|
|
/// <summary>
|
|
/// Used by clients to indicate that an entity has left their visible set.
|
|
/// </summary>
|
|
Detached = 1 << 2,
|
|
|
|
/// <summary>
|
|
/// Indicates this entity can never be handled by the client as PVS detached.
|
|
/// </summary>
|
|
Undetachable = 1 << 3,
|
|
|
|
/// <summary>
|
|
/// If true, then this entity is considered a "high priority" entity and will be sent to players from further
|
|
/// away. Useful for things like light sources and occluders. Only works if the entity is directly parented to
|
|
/// a grid or map.
|
|
/// </summary>
|
|
PvsPriority = 1 << 4,
|
|
|
|
/// <summary>
|
|
/// If set, transform system will raise events directed at this entity whenever the GridUid or MapUid are modified.
|
|
/// </summary>
|
|
ExtraTransformEvents = 1 << 5,
|
|
|
|
/// <summary>
|
|
/// Indicates this entity represents server-managed map or grid PVS chunk data.
|
|
/// </summary>
|
|
ChunkEntity = 1 << 6,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Key struct for uniquely identifying a PVS chunk.
|
|
/// </summary>
|
|
internal readonly record struct PvsChunkLocation(EntityUid Uid, Vector2i Indices);
|
|
|
|
/// <summary>
|
|
/// An opaque index into the PVS data arrays on the server.
|
|
/// </summary>
|
|
internal readonly record struct PvsIndex(int Index)
|
|
{
|
|
/// <summary>
|
|
/// An invalid index. This is also used as a marker value in the free list.
|
|
/// </summary>
|
|
public static readonly PvsIndex Invalid = new PvsIndex(-1);
|
|
// TODO PVS
|
|
// Consider making 0 an invalid value.
|
|
// it prevents default structs from accidentally being used.
|
|
}
|
|
}
|