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* Move viewsubscriber to shared + handle eye targets Need this stuff for AI. * Fix dumb * review
12 lines
321 B
C#
12 lines
321 B
C#
using System.Collections.Generic;
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using Robust.Shared.Player;
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namespace Robust.Shared.GameObjects;
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// Not networked because doesn't do anything on client.
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[RegisterComponent]
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internal sealed partial class ViewSubscriberComponent : Component
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{
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internal readonly HashSet<ICommonSession> SubscribedSessions = new();
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}
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