Files
f2625bf5c5 Removes IMapManager (#6584)
* Move MapManager queries to SharedMapSystem
Moves all variants of FindGridsIntersecting/TryFindGridAt to SharedMapSystem
Hollows out the MapManager methods and converts them into relays to SharedMapSystem

* Move CreateGrid to SharedMapSystem
Moves the functionality for CreateGrid and its variants to SharedMapSystem
Hollows out the MapManager methods and converts them into relays for the SharedMapSystem methods
Obsoletes them too
Also moves over the GetAllMapGrids and GetAllGrids methods

* Move RaiseOnTileChanged to SharedMapSystem
Also moves the SuppressOnTileChanged flag member to SharedMapSystem
Hollows out and obsoletes the MapManager versions

* Move default value constants to SharedMapSystem

* Converts map pausing events into LocalizedEntityCommands

* Move MapManager related delegates/structs to SharedMapSystem
Moves the GridCreationOptions struct to the same namespace as SharedMapSystem and converts it into a record struct
Move the GridCallback delegates to the same namespace as SharedMapSystem

* Move CullDeletionHistory to SharedMapSystem
Well, that was less painful than I thought it would be

* Actually obsolete the NetworkedMapManager method

* Rename file

* Doc comments for new SharedMapSystem methods

* Doc comment

* Doc comments

* Fix access

* Purge all references to IMapManagerInternal

* Cull easy IMapManager references

* The rest

* Purge IMapManager

* Private internal FindGridsIntersecting method

* please die

* 41

* notes

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-07-01 19:32:17 -07:00

210 lines
8.3 KiB
C#

using System.Linq;
using System.Numerics;
using Moq;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Server.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.UnitTesting.Server;
namespace Robust.UnitTesting.Shared.Map
{
[TestFixture, TestOf(typeof(MapGridComponent))]
sealed class MapGrid_Tests
{
private static ISimulation SimulationFactory()
{
var sim = RobustServerSimulation
.NewSimulation()
.InitializeInstance();
return sim;
}
[Test]
public void GetTileRefCoords()
{
var sim = SimulationFactory();
var mapSystem = sim.Resolve<IEntityManager>().System<SharedMapSystem>();
var mapId = sim.CreateMap().MapId;
var gridOptions = new GridCreateOptions();
gridOptions.ChunkSize = 8;
var grid = mapSystem.CreateGridEntity(mapId, gridOptions);
mapSystem.SetTile(grid, new Vector2i(-9, -1), new Tile(typeId: 1, flags: 1, variant: 1));
var result = mapSystem.GetTileRef(grid.Owner, grid.Comp, new Vector2i(-9, -1));
Assert.That(grid.Comp.ChunkCount, Is.EqualTo(1));
Assert.That(mapSystem.GetMapChunks(grid.Owner, grid.Comp).Keys.ToList()[0], Is.EqualTo(new Vector2i(-2, -1)));
Assert.That(result, Is.EqualTo(new TileRef(grid.Owner, new Vector2i(-9,-1), new Tile(typeId: 1, flags: 1, variant: 1))));
}
/// <summary>
/// Verifies that the world Bounds of the grid properly expand when tiles are placed.
/// </summary>
[Test]
public void BoundsExpansion()
{
var sim = SimulationFactory();
var mapSystem = sim.Resolve<IEntityManager>().System<SharedMapSystem>();
var transformSystem = sim.Resolve<IEntityManager>().System<SharedTransformSystem>();
var mapId = sim.CreateMap().MapId;
var gridOptions = new GridCreateOptions();
gridOptions.ChunkSize = 8;
var grid = mapSystem.CreateGridEntity(mapId, gridOptions);
transformSystem.SetWorldPosition(grid, new Vector2(3, 5));
mapSystem.SetTile(grid, new Vector2i(-1, -2), new Tile(1));
mapSystem.SetTile(grid, new Vector2i(1, 2), new Tile(1));
var bounds = transformSystem.GetWorldMatrix(grid).TransformBox(grid.Comp.LocalAABB);
// this is world, so add the grid world pos
Assert.That(bounds.Bottom, Is.EqualTo(-2+5));
Assert.That(bounds.Left, Is.EqualTo(-1+3));
Assert.That(bounds.Top, Is.EqualTo(3+5));
Assert.That(bounds.Right, Is.EqualTo(2+3));
}
/// <summary>
/// Verifies that the world bounds of the grid properly contract when a tile is removed.
/// </summary>
[Test]
public void BoundsContract()
{
var sim = SimulationFactory();
var mapSystem = sim.Resolve<IEntityManager>().System<SharedMapSystem>();
var transformSystem = sim.Resolve<IEntityManager>().System<SharedTransformSystem>();
var mapId = sim.CreateMap().MapId;
var gridOptions = new GridCreateOptions();
gridOptions.ChunkSize = 8;
var grid = mapSystem.CreateGridEntity(mapId, gridOptions);
transformSystem.SetWorldPosition(grid, new Vector2(3, 5));
mapSystem.SetTile(grid, new Vector2i(-1, -2), new Tile(1));
mapSystem.SetTile(grid, new Vector2i(1, 2), new Tile(1));
mapSystem.SetTile(grid, new Vector2i(1, 2), Tile.Empty);
var bounds = transformSystem.GetWorldMatrix(grid).TransformBox(grid.Comp.LocalAABB);
// this is world, so add the grid world pos
Assert.That(bounds.Bottom, Is.EqualTo(-2+5));
Assert.That(bounds.Left, Is.EqualTo(-1+3));
Assert.That(bounds.Top, Is.EqualTo(-1+5));
Assert.That(bounds.Right, Is.EqualTo(0+3));
}
[Test]
public void GridTileToChunkIndices()
{
var sim = SimulationFactory();
var mapSystem = sim.Resolve<IEntityManager>().System<SharedMapSystem>();
var mapId = sim.CreateMap().MapId;
var gridOptions = new GridCreateOptions();
gridOptions.ChunkSize = 8;
var grid = mapSystem.CreateGridEntity(mapId, gridOptions);
var result = mapSystem.GridTileToChunkIndices(grid.Comp, new Vector2i(-9, -1));
Assert.That(result, Is.EqualTo(new Vector2i(-2, -1)));
}
/// <summary>
/// Verifies that the local position is centered on the tile, instead of bottom left.
/// </summary>
[Test]
public void ToLocalCentered()
{
var sim = SimulationFactory();
var mapSystem = sim.Resolve<IEntityManager>().System<SharedMapSystem>();
var mapId = sim.CreateMap().MapId;
var gridOptions = new GridCreateOptions();
gridOptions.ChunkSize = 8;
var grid = mapSystem.CreateGridEntity(mapId, gridOptions);
var result = mapSystem.GridTileToLocal(grid.Owner, grid.Comp, new Vector2i(0, 0)).Position;
Assert.That(result.X, Is.EqualTo(0.5f));
Assert.That(result.Y, Is.EqualTo(0.5f));
}
[Test]
public void TryGetTileRefNoTile()
{
var sim = SimulationFactory();
var mapSystem = sim.Resolve<IEntityManager>().System<SharedMapSystem>();
var mapId = sim.CreateMap().MapId;
var gridOptions = new GridCreateOptions();
gridOptions.ChunkSize = 8;
var grid = mapSystem.CreateGridEntity(mapId, gridOptions);
var foundTile = mapSystem.TryGetTileRef(grid.Owner, grid.Comp, new Vector2i(-9, -1), out var tileRef)
;
Assert.That(foundTile, Is.False);
Assert.That(tileRef, Is.EqualTo(new TileRef()));
Assert.That(grid.Comp.ChunkCount, Is.EqualTo(0));
}
[Test]
public void TryGetTileRefTileExists()
{
var sim = SimulationFactory();
var mapSystem = sim.Resolve<IEntityManager>().System<SharedMapSystem>();
var mapId = sim.CreateMap().MapId;
var gridOptions = new GridCreateOptions();
gridOptions.ChunkSize = 8;
var grid = mapSystem.CreateGridEntity(mapId, gridOptions);
mapSystem.SetTile(grid, new Vector2i(-9, -1), new Tile(typeId: 1, flags: 1, variant: 1));
var foundTile = mapSystem.TryGetTileRef(grid.Owner, grid.Comp, new Vector2i(-9, -1), out var tileRef);
Assert.That(foundTile, Is.True);
Assert.That(grid.Comp.ChunkCount, Is.EqualTo(1));
Assert.That(mapSystem.GetMapChunks(grid.Owner, grid.Comp).Keys.ToList()[0], Is.EqualTo(new Vector2i(-2, -1)));
Assert.That(tileRef, Is.EqualTo(new TileRef(grid.Owner, new Vector2i(-9, -1), new Tile(typeId: 1, flags: 1, variant: 1))));
}
[Test]
public void PointCollidesWithGrid()
{
var sim = SimulationFactory();
var mapSystem = sim.Resolve<IEntityManager>().System<SharedMapSystem>();
var mapId = sim.CreateMap().MapId;
var gridOptions = new GridCreateOptions();
gridOptions.ChunkSize = 8;
var grid = mapSystem.CreateGridEntity(mapId, gridOptions);
mapSystem.SetTile(grid, new Vector2i(19, 23), new Tile(1));
var result = mapSystem.CollidesWithGrid(grid.Owner, grid.Comp, new Vector2i(19, 23));
Assert.That(result, Is.True);
}
[Test]
public void PointNotCollideWithGrid()
{
var sim = SimulationFactory();
var mapSystem = sim.Resolve<IEntityManager>().System<SharedMapSystem>();
var mapId = sim.CreateMap().MapId;
var gridOptions = new GridCreateOptions();
gridOptions.ChunkSize = 8;
var grid = mapSystem.CreateGridEntity(mapId, gridOptions);
mapSystem.SetTile(grid, new Vector2i(19, 23), new Tile(1));
var result = mapSystem.CollidesWithGrid(grid.Owner, grid.Comp, new Vector2i(19, 24));
Assert.That(result, Is.False);
}
}
}